Maul: Difference between revisions
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==Maul== | ==Maul== | ||
{{Template:Maul}} | {{Template:Maul}} | ||
A massive two-handed hammer with a heavy flat head. Deals crushing blunt trauma, capable of staggering even heavily armored opponents. | |||
==Base Cost== | ==Base Cost== | ||
30 (rc) | 30 (rc) | ||
==Restricted Keywords== | ==Restricted Keywords== | ||
*[[:Category:Cleric|Cleric]] | *[[:Category:Cleric|Cleric]] | ||
*[[:Category:Fighter|Fighter]] | *[[:Category:Fighter|Fighter]] | ||
*[[:Category:Paladin|Paladin]] | *[[:Category:Paladin|Paladin]] | ||
| Line 16: | Line 15: | ||
1d6 | 1d6 | ||
__NOTOC__ | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Two Handed]] | [[Category:Two Handed]] | ||
Latest revision as of 17:47, 29 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
Maul
| Maul | Att | 4 | Two Handed |
A massive two-handed hammer with a heavy flat head. Deals crushing blunt trauma, capable of staggering even heavily armored opponents.
Base Cost
30 (rc)
Restricted Keywords
Charges
1d6