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==Room 63 Trapped Trapdoor Spider Room== | ==Room 63 Trapped Trapdoor Spider Room== | ||
[[File:Time-Icon.png|40px]] The air is thick with an eerie silence as the space is filled with intricate webbing spun by the elusive trapdoor spiders. The dim lighting creates an unsettling atmosphere, and the silence adds to the tension, making every footstep echo in the chamber. The sticky webs crisscross the room, forming a labyrinth that poses a threat to anyone who steps unwarily. As your henchmen cautiously move through the area, the trapdoor spiders, masters of stealth, start targeting them with their sticky webs. The arachnids strike from concealed trapdoors, catching your companions off guard and ensnaring them in the sticky strands. The room becomes a battleground where your henchmen must navigate with utmost care, anticipating each potential trap laid by these cunning and dangerous creatures. | [[File:Time-Icon.png|40px]] The air is thick with an eerie silence as the space is filled with intricate webbing spun by the elusive trapdoor spiders. The dim lighting creates an unsettling atmosphere, and the silence adds to the tension, making every footstep echo in the chamber. The sticky webs crisscross the room, forming a labyrinth that poses a threat to anyone who steps unwarily. As your henchmen cautiously move through the area, the trapdoor spiders, masters of stealth, start targeting them with their sticky webs. The arachnids strike from concealed trapdoors, catching your companions off guard and ensnaring them in the sticky strands. The room becomes a battleground where your henchmen must navigate with utmost care, anticipating each potential trap laid by these cunning and dangerous creatures. | ||
This room has clearly claimed henchmen before. Bits of gear, too worn to be recent, are half-swallowed by old webbing near the walls, never retrieved. | |||
==Event== | ==Event== | ||
*Roll a 1d6 White dice for each Henchman, on a 6 | *Roll a 1d6 White dice for each Henchman, on a 6 that Henchman is being captured in webbing by a [[Hulking Trapdoor Spider|Hulking Trapdoor Spiders]] | ||
**If the Spider has not been defeated in 3 [[File:Time-Icon.png|40px]] Rounds that Henchman dies of suffocation from the spiders web. | **If the Spider has not been defeated in 3 [[File:Time-Icon.png|40px]] Rounds that Henchman dies of suffocation from the spiders web. | ||
Latest revision as of 14:58, 13 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Room 63 Trapped Trapdoor Spider Room
The air is thick with an eerie silence as the space is filled with intricate webbing spun by the elusive trapdoor spiders. The dim lighting creates an unsettling atmosphere, and the silence adds to the tension, making every footstep echo in the chamber. The sticky webs crisscross the room, forming a labyrinth that poses a threat to anyone who steps unwarily. As your henchmen cautiously move through the area, the trapdoor spiders, masters of stealth, start targeting them with their sticky webs. The arachnids strike from concealed trapdoors, catching your companions off guard and ensnaring them in the sticky strands. The room becomes a battleground where your henchmen must navigate with utmost care, anticipating each potential trap laid by these cunning and dangerous creatures.
This room has clearly claimed henchmen before. Bits of gear, too worn to be recent, are half-swallowed by old webbing near the walls, never retrieved.
Event
- Roll a 1d6 White dice for each Henchman, on a 6 that Henchman is being captured in webbing by a Hulking Trapdoor Spiders
| Roll | Encounter |
|---|---|
| 2 | Portal |
| 3 | Clue |
| 4 | Treasure |
| 5 | Uncommon Monster |
| 6 | Common Monster |
| 7 | Event |
| 8 | Common Monster |
| 9 | Special Event |
| 10 | Rare Monster |
| 11 | Stranger |
| 12 | Epic Monster |
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |