CCVV-0035: Difference between revisions
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[[File:CCVV-0035.png|right|500px]] | [[File:CCVV-0035.png|right|500px]] | ||
==Room 35 Grand Hallway== | ==Room 35 Grand Hallway== | ||
[[File:Time-Icon.png|40px]] Debris and scattered | [[File:Time-Icon.png|40px]] Debris and scattered junk cram this hallway almost to the brink, with the exception of a meandering path through the mess. | ||
Whoever cleared that path did it recently and did it carefully, single file, just wide enough for something the size of a person. The junk piled on either side leans in close, high enough to swallow the sound of footsteps. | |||
==Event== | ==Event== | ||
Roll a 1d6 on a 1 | Roll a 1d6, on a 1 the piles of rubble are unstable, make a [[Reflex]](3) or [[Luck]](3) test. If you fail take a [[File:Dice-White-Icon.png|40px]] [[File:Dice-White-Icon.png|40px]] hit. | ||
{{Template:Rat Nest Encounter Table}} | {{Template:Rat Nest Encounter Table}} | ||
Latest revision as of 16:56, 13 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Room 35 Grand Hallway
Debris and scattered junk cram this hallway almost to the brink, with the exception of a meandering path through the mess.
Whoever cleared that path did it recently and did it carefully, single file, just wide enough for something the size of a person. The junk piled on either side leans in close, high enough to swallow the sound of footsteps.
Event
Roll a 1d6, on a 1 the piles of rubble are unstable, make a Reflex(3) or Luck(3) test. If you fail take a
hit.
| Roll | Encounter |
|---|---|
| 2 | Portal |
| 3 | Clue |
| 4 | Treasure |
| 5 | Uncommon Monster |
| 6 | Common Monster |
| 7 | Event |
| 8 | Common Monster |
| 9 | Special Event |
| 10 | Rare Monster |
| 11 | Stranger |
| 12 | Epic Monster |
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |