CCVV-0045: Difference between revisions
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==Room 45 T Shaped Hallway== | ==Room 45 T Shaped Hallway== | ||
[[File:Time-Icon.png|40px]] This long debris filled hallway forms a T. | [[File:Time-Icon.png|40px]] This long debris filled hallway forms a T. | ||
The junction itself is the danger, not the debris. Whoever dug the pit knew Heroes would have to stop and choose a direction here, and built the trap for exactly that pause. | |||
==Event== | ==Event== | ||
Roll a d6 on a 1 there is a pit trap to avoid | Roll a d6, on a 1 there is a pit trap to avoid. Make a [[Reflex]](2) Check to avoid the trap, otherwise take [[File:Dice-White-Icon.png|40px]] of damage. | ||
{{Template:Rat Nest Encounter Table}} | {{Template:Rat Nest Encounter Table}} | ||
{{Template:CCVV Footer}} | {{Template:CCVV Footer}} | ||
[[Category:CCVV-Location]] | [[Category:CCVV-Location]] | ||
Latest revision as of 16:59, 13 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Room 45 T Shaped Hallway
This long debris filled hallway forms a T.
The junction itself is the danger, not the debris. Whoever dug the pit knew Heroes would have to stop and choose a direction here, and built the trap for exactly that pause.
Event
Roll a d6, on a 1 there is a pit trap to avoid. Make a Reflex(2) Check to avoid the trap, otherwise take
of damage.
| Roll | Encounter |
|---|---|
| 2 | Portal |
| 3 | Clue |
| 4 | Treasure |
| 5 | Uncommon Monster |
| 6 | Common Monster |
| 7 | Event |
| 8 | Common Monster |
| 9 | Special Event |
| 10 | Rare Monster |
| 11 | Stranger |
| 12 | Epic Monster |
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |