CCVV-0046: Difference between revisions

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[[File:CCVV-0046.png‎|right|500px]]
[[File:CCVV-0046.png‎|right|500px]]
==Room 46 L Shaped Hallway==
==Room 46 L Shaped Hallway==
[[File:Time-Icon.png|40px]]This long debris filled hallway forms a L.
[[File:Time-Icon.png|40px]] This long debris filled hallway forms a L.
 
The bend hides the trap well enough, but not so well that it feels accidental. This is a corridor built to funnel something toward that corner, on purpose.


==Event==
==Event==
Roll a d6 on a 1 there is a pit trap to avoid, make a [[Reflex]](2) or a [[Luck]](3) Check to avoid the trap, otherwise take [[File:Dice-White-Icon.png|40px]] of damage.
Roll a d6, on a 1 there is a pit trap to avoid. Make a [[Reflex]](2) or a [[Luck]](3) Check to avoid the trap, otherwise take [[File:Dice-White-Icon.png|40px]] of damage.


{{Template:Rat Nest Encounter Table}}
{{Template:Rat Nest Encounter Table}}
{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]

Latest revision as of 16:59, 13 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills
CCVV-0046.png

Room 46 L Shaped Hallway

Time-Icon.png This long debris filled hallway forms a L.

The bend hides the trap well enough, but not so well that it feels accidental. This is a corridor built to funnel something toward that corner, on purpose.

Event

Roll a d6, on a 1 there is a pit trap to avoid. Make a Reflex(2) or a Luck(3) Check to avoid the trap, otherwise take Dice-White-Icon.png of damage.

Rat Nest Encounter Table
Roll Encounter
2 Portal
3 Clue
4 Treasure
5 Uncommon Monster
6 Common Monster
7 Event
8 Common Monster
9 Special Event
10 Rare Monster
11 Stranger
12 Epic Monster
CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************