Cellar Wight: Difference between revisions

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(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +Cleave |AttRed...")
 
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==Cellar Wight==
==Cellar Wight==
Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.
Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.
It also doesn't calm down. The longer a fight with it drags on, the angrier and more relentless it becomes, past the point any living thing would have flinched.


{{Template:Monster
{{Template:Monster
Line 15: Line 17:
|AttBlue  = 0
|AttBlue  = 0
|AttPurple = 1
|AttPurple = 1
|AttThreat = Roll 1d6 on a 6, drains the Hero's next Skill Check attempt by -1
|AttThreat = Undying Fury: at the start of each round it survives past the first, permanently add 1 Attack White Die for the rest of this combat.
|DefWhite  = 2 +[[Brace]]
|DefWhite  = 2 +[[Brace]]
|DefRed    = 0
|DefRed    = 0

Latest revision as of 13:48, 16 July 2026

Dicey Dangers, Primordial Periodical Game by Joel Hills
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Cellar Wight

Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.

It also doesn't calm down. The longer a fight with it drags on, the angrier and more relentless it becomes, past the point any living thing would have flinched.

Cellar Wight Health 4
Reaction 0-2 Aggressive, 3-4 Hostile, 5+ Cautious
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 2 +Cleave 0 0 0 0 0 1
Threat Undying Fury: at the start of each round it survives past the first, permanently add 1 Attack White Die for the rest of this combat.
Defence 2 +Brace 0 0 0 0 0 1
Threat None
Keywords Undead
Primordial-Icon.png