Cleave: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 4: Line 4:


For example:
For example:
If the Hero has 5 White Defense dice, the Cleave bonus would be calculated as 5 ÷ 2 = 2.5, rounded up to 3 additional Attack bonus. This makes Cleave a fearsome ability for monsters that excel at exploiting heavily defensive opponents.p
If the Hero has 5 White Defense dice, the Cleave bonus would be calculated as 5 ÷ 2 = 2.5, rounded up to 3 additional Attack dice. This makes Cleave a fearsome ability for monsters that excel at exploiting heavily defensive opponents.


{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Primordial Periodical]]
[[Category:Primordial Periodical]]

Latest revision as of 23:16, 4 September 2026

Dicey Dangers, Core Rule Game by Joel Hills

Cleave

Cleave represents a calculated Attack bonus that capitalizes on the Hero's defensive capabilities. The bonus is determined by taking half the number of the Hero's White Defense dice (rounded up). This mechanic allows the monster to strike with additional precision and power, turning the Hero's defensive strength into an offensive liability for them.

For example: If the Hero has 5 White Defense dice, the Cleave bonus would be calculated as 5 ÷ 2 = 2.5, rounded up to 3 additional Attack dice. This makes Cleave a fearsome ability for monsters that excel at exploiting heavily defensive opponents.

CoreRuleIcon.png