CCVV-0021
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Room 21 Bottling Room
Many crates of bottle and containers lay broken around the room. Several piles of bones are surrounding them.
The crates were stacked with real order once, rows and columns like a proper cellar inventory. Most have since collapsed inward, and the bones scattered among them lie at the base of every toppled stack, as if something had been working through the crates one at a time when it was interrupted.
Event
Skeletal arms reach out from the bone piles. Once per turn, make a Reflex (3) check. On a failure, take a 2
White Die attack. If the Hero passes three Reflex checks in a row, the arms go still, spent for the rest of this visit.
| Roll | Encounter |
|---|---|
| 2 | Portal |
| 3 | Clue |
| 4 | Treasure |
| 5 | Uncommon Monster |
| 6 | Common Monster |
| 7 | Event |
| 8 | Common Monster |
| 9 | Special Event |
| 10 | Rare Monster |
| 11 | Stranger |
| 12 | Epic Monster |
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |