Cellar Wight

From Dicey Dangers Wiki
Revision as of 13:48, 16 July 2026 by Paxe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Dicey Dangers, Primordial Periodical Game by Joel Hills
UnderConstruction.png

Cellar Wight

Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.

It also doesn't calm down. The longer a fight with it drags on, the angrier and more relentless it becomes, past the point any living thing would have flinched.

Cellar Wight Health 4
Reaction 0-2 Aggressive, 3-4 Hostile, 5+ Cautious
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 2 +Cleave 0 0 0 0 0 1
Threat Undying Fury: at the start of each round it survives past the first, permanently add 1 Attack White Die for the rest of this combat.
Defence 2 +Brace 0 0 0 0 0 1
Threat None
Keywords Undead
Primordial-Icon.png