Dice
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Dicey Dangers, Core Rule | Game by Joel Hills |
Standard Dice
White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice
Element / Specialty 6-Sided Dice
Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results
Blue – Cold Dice Success on a 4, 5 or 6
Green – Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge.
Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit
Orange – Energy Success on a 5 or 6 reroll on a 1 or 2
Purple – Magic Dice Success on a 3, 4, 5 or 6
Black – Threat Dice – See Monster Table