GMCD-013

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Revision as of 12:02, 17 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Game Master Header}} ==Adventure Level== Each adventure has its own '''Adventure Level''' (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's '''Rarity''' (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward...")
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Dicey Dangers, Game Master Zone Game by Joel Hills

Adventure Level

Each adventure has its own Adventure Level (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's Rarity (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward through the table.

The Five Tiers
Tier Description
Beginner Starting gear, few or no prefixes
Low Early adventure rewards, light prefix bonuses
Medium Well-equipped, mid-campaign hero
High Veteran hero with strong gear across all slots
Epic Rare, powerful items the peak of hero capability
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