GMCD-013
Revision as of 12:02, 17 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Game Master Header}} ==Adventure Level== Each adventure has its own '''Adventure Level''' (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's '''Rarity''' (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward...")
| Dicey Dangers, Game Master Zone | Game by Joel Hills |
Adventure Level
Each adventure has its own Adventure Level (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's Rarity (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward through the table.
| Tier | Description |
|---|---|
| Beginner | Starting gear, few or no prefixes |
| Low | Early adventure rewards, light prefix bonuses |
| Medium | Well-equipped, mid-campaign hero |
| High | Veteran hero with strong gear across all slots |
| Epic | Rare, powerful items the peak of hero capability |