Raise Dead

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Revision as of 02:00, 27 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Raise Dead== '''Raise Dead''' is the Divine Power of Demetra, Deity of Death. It is one of the three Deity Power slots available to Clerics and Paladins devoted to Demetra. Raise Dead is unique among all Deity Powers. It is the only power that can be used while the hero is dead. ===Effect=== Target yourself or another hero. The target returns to life with 1 HP. The Disfavored keyword is applied to the ta...")
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Dicey Dangers, Core Rule Game by Joel Hills

Raise Dead

Raise Dead is the Divine Power of Demetra, Deity of Death. It is one of the three Deity Power slots available to Clerics and Paladins devoted to Demetra.

Raise Dead is unique among all Deity Powers. It is the only power that can be used while the hero is dead.

Effect

Target yourself or another hero. The target returns to life with 1 HP. The Disfavored keyword is applied to the target immediately upon return to life.

Cost

Raise Dead costs all remaining Deity Power uses for the adventure, regardless of how many have been spent. If the hero has already spent all 3 uses and is dead, Raise Dead may still be used. Demetra grants it directly. The Disfavored keyword applies in all cases.

Restrictions

A hero who carries the Disfavored keyword cannot use Raise Dead until the keyword is removed.

When It Can Be Used

Raise Dead is the only Deity Power that can be declared while the hero is dead. All other Deity Powers require the hero to be alive at the point of declaration.

Source

Demetra has attended every death since the world began. She receives the dying, carries them, and tends the garden where they rest. Raise Dead is not a gift she gives lightly. A name returned from her garden is still in her record. The Alma Mortis does not forget. The hero who returns carries her mark until the debt is settled.

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