War Cadence
Revision as of 16:15, 28 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==War Cadence== Where Chant of Battle sharpens the strike, War Cadence steadies the guard. The Drum speaks in low, even pulses, not a rallying cry but a foundation. A fighter who hears it finds their feet planted, their shield arm heavier, their timing arriving just before the blow does. ==Music Type== Percussion ==Restricted Keywords== *Bard ==Song== Requires a '''Percussion''' instrument equipped in the :Category:...")
| Dicey Dangers, Core Rule | Game by Joel Hills |
War Cadence
Where Chant of Battle sharpens the strike, War Cadence steadies the guard. The Drum speaks in low, even pulses, not a rallying cry but a foundation. A fighter who hears it finds their feet planted, their shield arm heavier, their timing arriving just before the blow does.
Music Type
Percussion
Restricted Keywords
Song
Requires a Percussion instrument equipped in the Bag slot. Counts as 1 of the Bard's 3 Songs per day. Uses reset after a Darkfall rest or resting in Town. Play the War Cadence before entering combat. Hero makes a Social Skill Check and adds white Defense dice to this encounter equal to the result.
| Social Skill Check | Result |
|---|---|
| 1 or 2 | +1 white Defense die this encounter |
| 3 or 4 | +2 white Defense dice this encounter |
| 5+ | +3 white Defense dice this encounter |