War Cadence

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Revision as of 16:15, 28 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==War Cadence== Where Chant of Battle sharpens the strike, War Cadence steadies the guard. The Drum speaks in low, even pulses, not a rallying cry but a foundation. A fighter who hears it finds their feet planted, their shield arm heavier, their timing arriving just before the blow does. ==Music Type== Percussion ==Restricted Keywords== *Bard ==Song== Requires a '''Percussion''' instrument equipped in the :Category:...")
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Dicey Dangers, Core Rule Game by Joel Hills

War Cadence

Where Chant of Battle sharpens the strike, War Cadence steadies the guard. The Drum speaks in low, even pulses, not a rallying cry but a foundation. A fighter who hears it finds their feet planted, their shield arm heavier, their timing arriving just before the blow does.

Music Type

Percussion

Restricted Keywords

Song

Requires a Percussion instrument equipped in the Bag slot. Counts as 1 of the Bard's 3 Songs per day. Uses reset after a Darkfall rest or resting in Town. Play the War Cadence before entering combat. Hero makes a Social Skill Check and adds white Defense dice to this encounter equal to the result.

Social Skill Check Result
1 or 2 +1 white Defense die this encounter
3 or 4 +2 white Defense dice this encounter
5+ +3 white Defense dice this encounter


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