Rhythm of Endurance
Revision as of 16:16, 28 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Rhythm of Endurance== Not every enemy strikes with teeth or claws. Some attacks are invisible, the slow accumulation of wrong choices, missed steps, curses accrued in dark corridors. The Rhythm of Endurance addresses those. Its steady beat doesn't chase trouble away so much as it burns through what has already gathered. ==Music Type== Percussion ==Restricted Keywords== *Bard ==Song== Requires a '''Percussion''' inst...")
| Dicey Dangers, Core Rule | Game by Joel Hills |
Rhythm of Endurance
Not every enemy strikes with teeth or claws. Some attacks are invisible, the slow accumulation of wrong choices, missed steps, curses accrued in dark corridors. The Rhythm of Endurance addresses those. Its steady beat doesn't chase trouble away so much as it burns through what has already gathered.
Music Type
Percussion
Restricted Keywords
Song
Requires a Percussion instrument equipped in the Bag slot. Counts as 1 of the Bard's 3 Songs per day. Uses reset after a Darkfall rest or resting in Town. Play the Rhythm of Endurance at any time outside of combat. Hero makes a Social Skill Check and removes Threat Dice from the current pool equal to the result.
| Social Skill Check | Result |
|---|---|
| 1 or 2 | Remove 1 Threat Die from the current pool |
| 3 or 4 | Remove 2 Threat Dice from the current pool |
| 5+ | Remove 3 Threat Dice from the current pool |