Breath of Vigilance
Revision as of 16:18, 28 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Breath of Vigilance== The Whistle carries the sharpest note, and sharp notes sharpen the mind behind them. Breath of Vigilance is played in a single breath, a piercing focused tone that doesn't linger. What lingers is the alertness it leaves behind: the peripheral vision that catches motion, the foot that lifts before the trap clicks. ==Music Type== Wind ==Restricted Keywords== *Bard ==Song== Requires a '''Wind''' i...")
| Dicey Dangers, Core Rule | Game by Joel Hills |
Breath of Vigilance
The Whistle carries the sharpest note, and sharp notes sharpen the mind behind them. Breath of Vigilance is played in a single breath, a piercing focused tone that doesn't linger. What lingers is the alertness it leaves behind: the peripheral vision that catches motion, the foot that lifts before the trap clicks.
Music Type
Wind
Restricted Keywords
Song
Requires a Wind instrument equipped in the Bag slot. Counts as 1 of the Bard's 3 Songs per day. Uses reset after a Darkfall rest or resting in Town. Play the Breath of Vigilance before making a Reflex Skill Check. Hero makes a Social Skill Check and adds white dice to the triggering Reflex Skill Check equal to the result.
| Social Skill Check | Result |
|---|---|
| 1 or 2 | +1 white die to the next Reflex Skill Check |
| 3 or 4 | +2 white dice to the next Reflex Skill Check |
| 5+ | +3 white dice to the next Reflex Skill Check |