CCVV-6175

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

House of Sanctuary

Stage 5: The Roof Closes

Great beams of dark oak now span the sanctuary, and the roof boards are closing over them section by section. Shafts of mountain light fall through the remaining gaps and drift slowly across the six pillars as the day turns, catching each deity's likeness in turn. The temple is nearly whole, and it feels it: the divine presence here no longer comes and goes. It waits. For the first time, the deities' rarest gifts, their Divine Powers, can reach the faithful who pray beneath this half-closed sky.

Time-Icon.png You may pray here once per day. Choose one of the six pillars and make your devotion. Roll 1d6; if you have the Keyword Cleric or Paladin, add 1 to the roll.

Roll 1d6 Praying Result
1 - 5 The divine beings are not listening
6+ The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their Deity Power
Pillar Attribute Blessing Element Blessing Divine Power
Faustina +1 success on Luck tests +1 success on Fire attacks / resists Second Chance
Pavlossus +1 success on Body tests +1 success on Cold attacks / resists Unbreakable
Koyous +1 success on Mind tests +1 success on Magic attacks / resists Foresight
Raiden +1 success on Reflex tests +1 success on Electric attacks / resists First Strike
The Invisible Ones +1 success on Social tests +1 success on Energy attacks / resists Chutzpah
Demetra +1 success on Health tests +1 success on Acid / Poison attacks / resists Raise Dead
CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************