The One Who Stayed
Revision as of 14:30, 12 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The One Who Stayed== Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter. ==Actions== *Make a Social (3) check. Eac...")
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
The One Who Stayed
Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |