Cellar Wight

From Dicey Dangers Wiki
Revision as of 16:23, 12 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +Cleave |AttRed...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Dicey Dangers, Primordial Periodical Game by Joel Hills
UnderConstruction.png

Cellar Wight

Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.

Cellar Wight Health 4
Reaction 0-2 Aggressive, 3-4 Hostile, 5+ Cautious
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 2 +Cleave 0 0 0 0 0 1
Threat Roll 1d6 on a 6, drains the Hero's next Skill Check attempt by -1
Defence 2 +Brace 0 0 0 0 0 1
Threat None
Keywords Undead
Primordial-Icon.png