Perrin Vask
Revision as of 04:22, 14 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Perrin Vask== A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to make. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table be...")
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Perrin Vask
A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to make.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ | Result |
|---|---|
| 1 | They decide you don't belong down here. Roll on the Common Monster table, it's not a coincidence. |
| 2-5 | They watch you pass without a word. |
| 6 | Something about you satisfies them. The next time you would roll on the Wandering Monster table in the Wine Cellar, skip that roll instead. |
| 7+ | They're openly approving. Skip your next two Wandering Monster rolls in the Wine Cellar instead. |
Return to the Previous Table
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |