Doran Fesk
Revision as of 04:26, 14 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Doran Fesk== A figure stands at a junction of tunnels like they own the crossing, and given how the ratlings give them room to stand there, maybe they do. They don't raise a weapon. They don't need to. Whether you're allowed through is a decision they've clearly made before you finished approaching. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background...")
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Doran Fesk
A figure stands at a junction of tunnels like they own the crossing, and given how the ratlings give them room to stand there, maybe they do. They don't raise a weapon. They don't need to. Whether you're allowed through is a decision they've clearly made before you finished approaching.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ | Result |
|---|---|
| 1 | They decide you're a problem to be dealt with rather than passed. Roll on the Common Monster table, it's not a coincidence. |
| 2-5 | They let you through without comment, watching until you're well past. |
| 6 | Something about you earns their approval. Skip your next Wandering Monster roll in the Rat Nest. |
| 7+ | They're openly impressed. Skip your next two Wandering Monster rolls in the Rat Nest instead. |
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |