Crowfolk Chieftain

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Revision as of 20:45, 15 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Crowfolk Chieftain== Whatever warband is operating in this stretch of the den, this is who leads it, and it shows. It talks before it fights, sizing up whether a Hero is worth the trouble, and every Crowfolk within earshot fights like they've got something to prove while it's watching. ==Actions== *'''Aura of Command.''' While the Crowfolk Chieftain is alive, every other Crowfolk in this fight gains +1 White Die on their atta...")
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Dicey Dangers, Primordial Periodical Game by Joel Hills
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Crowfolk Chieftain

Whatever warband is operating in this stretch of the den, this is who leads it, and it shows. It talks before it fights, sizing up whether a Hero is worth the trouble, and every Crowfolk within earshot fights like they've got something to prove while it's watching.

Actions

  • Aura of Command. While the Crowfolk Chieftain is alive, every other Crowfolk in this fight gains +1 White Die on their attacks.
Crowfolk Chieftain Health 14
Reaction 0-2 Threatening, 3-4 Aggressive, 5+ Cautious
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Attack 5 +Cleave 0 2 0 0 0 0
Threat Roll 1d6 on a 5 or 6, Chieftain's Strike +3 Orange die attack
Defence 5 +Brace 0 0 0 0 0 0
Threat None
Keywords
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