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Revision as of 01:29, 3 August 2026 by Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Perrin Wants to See the Fury, Not Just the Blood== 40px Perrin Vask doesn't ask most Heroes for anything beyond passage. This one, they stop. Something about the way you carry yourself, the readiness for a fight that never quite switches off, marks you as Battlerager the moment you step into the torchlight, and Perrin has clearly been waiting to test exactly that. "Anyone can swing a weapon. Show me the part that doesn't...")
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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Perrin Wants to See the Fury, Not Just the Blood

Time-Icon.png Perrin Vask doesn't ask most Heroes for anything beyond passage. This one, they stop. Something about the way you carry yourself, the readiness for a fight that never quite switches off, marks you as Battlerager the moment you step into the torchlight, and Perrin has clearly been waiting to test exactly that.

"Anyone can swing a weapon. Show me the part that doesn't stop when it should."

Make a Body(3) check.

Success: Whatever you show them, it's real, and it satisfies something in Perrin that a sword arm alone never would. The next time you would roll on the Wandering Monster table in the Wine Cellar, skip that roll instead.

Failure: You give it everything and it still reads as effort rather than instinct to eyes that have watched real battle-fury up close. Perrin says nothing, only watches you pass. No reward, no cost.

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************