| Dicey Dangers, The Creepy Creature of Vulture's Vineyard
|
Game by Joel Hills
|
Bramwell Ashgate
An old man sits on an overturned crate, boots worn through, a pack beside him that looks like it hasn't moved in years. He doesn't seem lost so much as settled, like he stopped trying to leave a long time ago and made his peace with it. Whatever brought him down here originally, he's had a long time to learn things about this place that nobody who leaves ever gets the chance to.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ |
Result
|
| 1 |
He's in no mood for company today, and while your back is turned, something goes missing. Lose 1d6 x 10 (rc).
|
| 2-5 |
He talks for a while. Interesting, but nothing you can use.
|
| 6 |
He shares something genuinely useful about surviving down here. The next Skill Check you make in the Wine Cellar may be rerolled once.
|
| 7+ |
He opens up more than usual. The next two Skill Checks you make in the Wine Cellar may each be rerolled once.
|
Conditional Actions
If you have the GravelHands Keyword then see LINK
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