CCVV-0075
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Field of Grape Vines
North of the Ancient Stone Arch, ten acres of grape vines climb the lower slope in rows that haven't known a vintner's hand in years. The vines are old and gnarled, heavy with fruit nobody picks, and here and there the neat rows break and heal around half-buried stones that are too square to be natural. After hard rain, the soil gives things up: a green-crusted buckle, a rusted blade-length of metal, once in a while something pale that the vultures take before anyone looks too closely.
The vultures are always here. They have wheeled over this ground since the war that gave the vineyard its dead, and Vulture's Vineyard took its name from them the way you'd name a place for its oldest family. The locals never harm them, "they tended the fallen when no one else would," the saying goes, but even the locals notice the birds are fat for scavengers in a quiet valley, and that they never seem to go hungry.
Low paths run pressed through the rows at angles no vintner would walk, and in places the grapes have been stripped, only ever below knee height.
Event
Roll 1d6 on a 5+, you are attacked by a Wake of Vultures
Local Gathering
Roll 1 time on this table
| Roll 1d6 | Townsfolk |
|---|---|
| 1 - 4 | Nobody is here |
| 5 | Angela Luric |
| 6 | Carla Pebbrust |
Conditional Actions
- Pick Wild Grapes:
Once per day, you may gather a handful of ripe grapes from the old vines. Eat them now or later to heal 1 Health. If you have the Keyword Alchemist, your trained eye finds the best of the old fruit: gather 2 handfuls instead.
Travel Locations
- South to the Ancient Stone Arch
- If your Dungeon Stairs breached Level 0, you might have a passage down here into your Dungeon.
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |