CCVV-0075

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Field of Grape Vines

Time-Icon.png North of the Ancient Stone Arch, ten acres of grape vines climb the lower slope in rows that haven't known a vintner's hand in years. The vines are old and gnarled, heavy with fruit nobody picks, and here and there the neat rows break and heal around half-buried stones that are too square to be natural. After hard rain, the soil gives things up: a green-crusted buckle, a rusted blade-length of metal, once in a while something pale that the vultures take before anyone looks too closely.

The vultures are always here. They have wheeled over this ground since the war that gave the vineyard its dead, and Vulture's Vineyard took its name from them the way you'd name a place for its oldest family. The locals never harm them, "they tended the fallen when no one else would," the saying goes, but even the locals notice the birds are fat for scavengers in a quiet valley, and that they never seem to go hungry.

Low paths run pressed through the rows at angles no vintner would walk, and in places the grapes have been stripped, only ever below knee height.

Event

Roll 1d6 on a 5+, you are attacked by a Wake of Vultures

Local Gathering

Roll 1 time on this table

Roll 1d6 Townsfolk
1 - 4 Nobody is here
5 Angela Luric
6 Carla Pebbrust

Conditional Actions

  • Pick Wild Grapes: Time-Icon.png Once per day, you may gather a handful of ripe grapes from the old vines. Eat them now or later to heal 1 Health. If you have the Keyword Alchemist, your trained eye finds the best of the old fruit: gather 2 handfuls instead.

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************