CCVV-5054

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Colm Recognizes the Stillness

Time-Icon.png Colm has sat still in this dark long enough to know real stillness when it walks up to him. Brooding doesn't fidget the way most Heroes do waiting for him to speak, and that, more than anything, is what gets him talking first for once.

"You carry it quiet too, then. Good. Loud ones don't last long down here."

Make a Social(3) check. Each success adds 1 to your roll on the table below.

Roll 1d6+ Result
1 Something about the shared quiet unsettles rather than bonds. Add 1 Dice-Black-Icon.png Threat Die.
2-5 You sit with him a while. Nothing said, nothing gained.
6 He tells you something real, one brooding soul to another. If you have an active Quest that calls for Clues in the Wine Cellar, this counts as finding your next one.
7+ He tells you more than he meant to. This counts as finding your next two Clues for that Quest instead.

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************