HERO-111
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| Dicey Dangers, HERO Generator | Game by Joel Hills |
Table 111: Dwarf Pets
Roll 1d6 on the table below to determine your Pet, then see Pets for the rules governing how a Pet behaves during Town and Dungeon phases.
| Roll 1d6 | Pet |
|---|---|
| 1 | Ram |
| 2 | Salamander |
| 3 | Badger |
| 4 | Boar |
| 5 | Beetle |
| 6 | Bat |
Pet Name
Choose a name for your Pet, or roll 1d10 on the table below for a Dwarf-flavored suggestion.
| Roll 1d10 | Pet Name |
|---|---|
| 1 | Grum |
| 2 | Griz |
| 3 | Anvil |
| 4 | Rocky |
| 5 | Boulder |
| 6 | Ember |
| 7 | Flint |
| 8 | Copper |
| 9 | Cinder |
| 10 | Nugget |
Go to Table 200: Hero Class
| Start Hero | Table 100: Hero Heritage | Table 200: Hero Class | Table 300: Hero Alignment | Table 400: Hero Health | Table:500 Starting Item | Table:600 Hero Name | Table 999: Finished Hero |