Magpie

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Magpie

Cast out from the warband, by the look of the still-healing marks where their markings were stripped, this one's got nowhere left to belong and no interest in pretending otherwise. They size you up less like a threat and more like an opportunity.

Actions

  • Make a Social (3) check. Each success adds 1 to your roll on the table below.
Roll 1d6+ Result
1 Old habits die hard, and they try to lift something off you while you're not looking. Lose 1d6 x 10 (rc).
2-5 They're not interested, not yet, and say so plainly.
6 Time-Icon.png Recruit a Henchman
7+ Time-Icon.png Recruit a Henchman, and they work for less than usual, glad to have somewhere to belong again.

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************