Nimue Amastacia
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Nimue Amastacia
Nimue Amastacia carries herself like someone who has already decided what matters and closed the question. An Elf Cleric of Demetra, she serves without hesitation and without complaint, certain that the guidance she follows is worth the following. She is warm to nearly everyone she meets, quick to help, quicker to listen, the kind of devotion that reads as kindness because, mostly, it is. Demetra's mist spares the dying pain before it spares them anything else, and Nimue has built her whole bearing around that same mercy: gentle first, always, for as long as gentle is enough.
It rarely needs to stop being enough. But cross her goddess, desecrate what should have been left resting, mock what Demetra keeps in her garden, and the warmth goes out of Nimue like a snuffed candle. She will not raise her voice. She will simply become the last thing some people ever see, and she will not lose any sleep over it afterward.
She has a mission here, though she doesn't share the particulars easily. Something has gone missing that belongs to her goddess, and Nimue has quietly decided that finding it is hers to do.
Actions
What the Dead Remember
Nimue listens the way some people pray, fully, without the distraction of waiting for her turn to speak.
"Tell me about someone you've lost. Or something you've watched die. I'll trade you what I know."
Once per day,
tell Nimue about a death or a loss your Hero has witnessed or carried. In exchange, roll once on the table below.
| Roll 1d6 | Nimue's Tale |
|---|---|
| 1 | Alma Mortis Rumor |
| 2 | Disfavored Rumor |
| 3 | Undying Rumor |
| 4 | Garden Rumor |
| 5 | Devotion Tale |
| 6 | Local Whisper |
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |