CCVV-2510
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Help Armondo
Set Up
Armondo pulls you aside, wiping his hands on his apron, a rare seriousness in his eyes. A grand party is coming to the Lodge in one week, and he's promised something extraordinary for the occasion: a bottle of Girok's own vintage, from the old winery's lost stock, one he swears he tucked away in the cellar years ago and never got around to bringing back up. "It's down there, Dwa. I know it is. But my knees aren't what they used to be, and that cellar's gotten stranger since the vines took the old winery."
The cellar door sits in the back of the kitchen, past the dish pit, bolted shut and rarely opened.
- Mark Todays Date & Time
- Grab a piece of Graph Paper Label the page Vulture's Vineyard Level 1
- Draw this room on your Map.
- When your ready to go to a new room select a Door you want to open and Click New Room in the navigation footer.
Quest Goal
Find 3 unique Clues in The Undervine (representing tracking down Girok's bottle among the cellar's rows) and return to Armondo before a week passes.
Special Rules
- The cellar door is unlocked permanently once this Quest begins. Once found, keep track of how many unique Clues you've found. A Hero needs all 3 before the bottle is considered found.
- Count Darkfalls from the moment Armondo asks for help. If 7 Darkfalls pass before the Hero returns to Armondo with all 3 Clues, the Quest moves to Failure, whether or not the Hero is still looking.
- For the duration of this Quest, Armondo is always available if he comes up on the Local Gathering roll for the Hero's current location, no chance he's stepped away.
Objectives
- Enter The Undervine (Level 1) through the Kitchen cellar door
- When you find the first Clue go here Link
- When you find the second Clue go here Link
- When you find the third Clue go here Link
- After you find the third Clue the next room you go thru click here Link
- Return to Armondo in the Kitchen within 7 Darkfalls go here Link
Rewards
Armondo's party is a triumph. He presses 150 (rc) into your hand and sends you off with a bottle of the good stuff for yourself, a Potion of Stabilize disguised in an old wine bottle, his own private stock for emergencies just like yours.
Failure
The party goes on without Girok's bottle. Armondo is disappointed but doesn't blame you, the cellar's earned its stranger reputation for a reason. No reward, and the cellar door bolts shut again behind you.
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |