CCVV-1201
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Vultures Vineyard Ballroom Nightly Event
Roll on the table below for tonight's event.
| Roll | Event | Attribute | Success | Failure | |||||
|---|---|---|---|---|---|---|---|---|---|
| 11 | A guest spills wine on your sleeve. | Reflex(2) | Quick reflexes keep it clean. | A stain, nothing more. | |||||
| 12 | An impromptu dance-off breaks out. | Reflex(2) | The crowd cheers, an impressed patron slips you 10 (rc). | You trip, a little embarrassing. | |||||
| 13 | A noble challenges you to arm wrestling. | Body(2) | You win a small side bet, 15 (rc). | You lose the bet, -10 (rc). | |||||
| 14 | The hired musician's fingers cramp mid-song. | Mind(2) | You step in and the crowd loves it. | The song falls apart, an awkward silence. | |||||
| 15 | You notice something odd tucked into one of the wall paintings, half hidden behind a curtain. | Mind(2) | A small stained glass crest, oddly similar to the one over the Lounge's fireplace, though you can't place why it looks familiar. | Just a painting. | |||||
| 16 | Help set up tonight's fireworks. | Reflex(2) | Flawless setup, a small round of applause. | A minor fumble, nothing serious. | |||||
| 21 | A masked guest poses you a riddle. | Mind(2) | Your clever answer earns a
|
Wrong answer, mild embarrassment. | |||||
| 22 | A merchant tries to sell you a "one of a kind" trinket at a steep price. | Social(2) | You talk them down to a fair price, if you want it. | You overpay if you fall for it, -20 (rc). | |||||
| 23 | You spot a door left slightly ajar that shouldn't be. | Reflex(2) | Just a supply closet, though the air felt colder than it should. | You don't investigate further. | |||||
| 24 | Navigate the crowded dance floor gracefully. | Reflex(2) | Smooth moves, no trouble. | A minor collision, some laughter. | |||||
| 25 | Memorize a dance sequence being taught. | Mind(2) | You nail it. | You stumble, good natured teasing. | |||||
| 26 | Defend someone's honor in a heated argument. | Social(2) | You win them over, a small favor owed. | You lose the argument, a minor sting. | |||||
| 31 | Identify a rare vintage by taste, offered by a proud guest. | Mind(2) | Correct guess earns a free glass and their respect. | Your guess is wildly off, good natured laughter. | |||||
| 32 | Calm a guest who's had one drink too many. | Social(2) | Smoothed over cleanly. | A small scene, nothing serious. | |||||
| 33 | A card game breaks out at a side table. | Luck(2) | You win 20 (rc). | You lose 15 (rc). | |||||
| 34 | Create a diversion so a friend can slip away from an awkward conversation. | Social(2) | Works cleanly. | Backfires, a minor awkward moment. | |||||
| 35 | You notice a fine piece of jewelry lying loose beneath a table. | Reflex(2) | You find it first, yours to keep or return. | Someone else grabs it first. | |||||
| 36 | Impress a skeptical noble with wit and charm. | Social(2) | They warm up to you. | They remain unimpressed, no real cost. | |||||
| 41 | Overhear an interesting piece of gossip about the Lodge's history. | Social(2) | A genuine tidbit of Lodge lore, worth remembering. | You're noticed eavesdropping, mildly embarrassing. | |||||
| 42 | You spot someone pocketing an item that isn't theirs. | Reflex(2) | You catch them quietly, they slip it back. | They get away with it. | |||||
| 43 | Lead a group dance, teaching the steps as you go. | Social(2) | Everyone loves it. | Turns into good natured chaos. | |||||
| 44 | Mediate a tense disagreement between two guests. | Social(2) | Peace restored. | Things get a little more tense, nothing dangerous. | |||||
| 45 | Politely decline an overly persistent suitor. | Social(2) | Handled gracefully. | They don't take it well, an awkward moment. | |||||
| 46 | A guest asks you to identify the pressed flower in their boutonniere. It looks wrong somehow. | Mind(2) | Not a flower at all. Something dried and pressed, with what might be a feather worked into it. | You can't place it, just an odd little pin. | |||||
| 51 | Outwit a prankster causing minor chaos. | Mind(2) | Order restored. | The pranks continue a bit longer. | |||||
| 52 | Deliver a toast when called upon unexpectedly. | Social(2) | It lands well, applause. | It falls flat, a little cringeworthy. | |||||
| 53 | Help a guest search for a lost earring. | Mind(2) | Found it. | It's gone for good. | |||||
| 54 | An artist asks your opinion on their latest piece. | Mind(2) | Your insight genuinely impresses them. | Your comment lands wrong, a little awkward. | |||||
| 55 | Arrange a floral centerpiece last minute. | Reflex(2) | It looks stunning. | A mess, but nobody minds much. | |||||
| 56 | Convince a reluctant wallflower to join the party. | Social(2) | They thank you for it later. | They'd rather stay put, no hard feelings. | |||||
| 61 | A strange draft moves through the room, though every window is shut. | Mind(2) | It seems to come from near the fireplace flue, gone as quickly as it came. | Just a draft, probably. | |||||
| 62 | Help a nervous performer find their courage. | Social(2) | They nail their performance. | Their nerves get the better of them. | |||||
| 63 | Repair a musician's instrument on short notice. | Reflex(2) | Fixed just in time. | Beyond a quick fix tonight. | |||||
| 64 | Catch a wardrobe malfunction before it becomes a scene. | Reflex(2) | Quietly handled. | A brief moment of chaos, then it's over. | |||||
| 65 | A local historian asks about your travels. Something you mention catches their interest. | Mind(2) | They share an old rumor about a demon and a cursed weapon somewhere in town, if you press for more. | The conversation moves on. | |||||
| 66 | Diffuse a heated argument before it turns into a real fight. | Social(2) | Calm restored. | It escalates slightly. Add 1 |
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |