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There’s no one more interested in the integrity of a story than a bard. If they hear you misrepresenting a hero or a villain they’ve done, then they have tons of spells in mind to turn you upside down. They protect these epics even if it meant sacrificing their lives. After all, humanity’s hope rests in their ability to light up the world. | There’s no one more interested in the integrity of a story than a bard. If they hear you misrepresenting a hero or a villain they’ve done, then they have tons of spells in mind to turn you upside down. They protect these epics even if it meant sacrificing their lives. After all, humanity’s hope rests in their ability to light up the world. | ||
== | ==Primary Attribute:== | ||
*[[Reflex]] | *[[Reflex]] | ||
*[[Social]] | *[[Social]] |
Revision as of 04:33, 31 August 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Bard
“The days of the old have gone, but the present may tell the stories of tons.”
The bards sing of secrets better left in the dark, and they orate epics of the lightest of hope. They believe that everyone has a story, and they’re much determined to get it which is what makes them such a sociable bunch. They know what to say to get you to chatting your brains out. Everyone trusts them, not just because of their unexplainable easygoing personalities, but also because of their ability to stick to their word.
There’s no one more interested in the integrity of a story than a bard. If they hear you misrepresenting a hero or a villain they’ve done, then they have tons of spells in mind to turn you upside down. They protect these epics even if it meant sacrificing their lives. After all, humanity’s hope rests in their ability to light up the world.
Primary Attribute:
See Also
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Pages in category "Bard"
The following 67 pages are in this category, out of 67 total.