Category:Primary Attribute: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:ToDo}}
==Primary Attribute==
==Primary Attribute==



Revision as of 23:47, 5 October 2021

Dicey Dangers, Core Rule Game by Joel Hills

Primary Attribute

While your attributes do not define your identity, it does define your standing in times of need. Those who are sociable can find themselves speaking their way to change the tides of conflict. Their words bring far more trepidation than their swords. Those who have strong physiques and quick reflexes are better at hand-to-hand combat, with their agility unmatched and the strength unlimited. While brawn and beauty may pave the way in the beginning, those with unparalleled minds are the ones who truly reach the finish line with their heads up high. Of course, with that being said, a little luck also goes a long way in putting a little shock in every turn.

Your attributes would soon grow and change with the experiences you've gone through and the sacrifices you've committed. For some, you'll grow stronger. For others, you'll grow more impulsive. And for the rest, your luck may falter along the way. Whatever may happen, know that one thing rings true–you must hold your head up high and continue forward.

Heritage Attribute

Attribute Heritage Trait
Mind Elf Historian
Reflex Fairy Nimble
Luck Halflin Fortunate
Body Dwarf GravelHands
Social Human Noble
CoreRuleIcon.png
Any links Below this line are for Game Master only, Click at your own Risk

Subcategories

This category has only the following subcategory.

Pages in category "Primary Attribute"

The following 5 pages are in this category, out of 5 total.