CCVV-0097: Difference between revisions
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{{Template:CCVV Header}} | {{Template:CCVV Header}} | ||
=Vultures Vineyard Ballroom= | =Vultures Vineyard Ballroom= | ||
[[File:Time-Icon.png|40px]] | [[File:Time-Icon.png|40px]] The Ballroom at the Lodge exudes a warm and inviting ambiance. Oak-paneled walls rise to a vaulted ceiling strung with iron chandeliers, their candlelight catching on the polished birch dance floor at the room's center. A quartet's worth of chairs and music stands sits folded against the far wall, waiting for the next set. The air carries a mix of beeswax polish, old wood, and, faintly, the vineyard's own grapes drifting in through the tall windows lining both long walls, their curtains left loosely drawn to let in the evening light without quite closing out the view of the vines beyond. A raised alcove near the doors holds a scatter of small round tables meant for guests who'd rather watch than dance. | ||
The Ballroom is oddly quiet and serene, unless you're here between 4:00pm and 10:00pm, when it fills for the night's event: [[CCVV-1201|<span style="color:#A6932B">'''Ballroom Event]] | |||
==Local Gathering== | ==Local Gathering== | ||
Roll x times on this table ignoring duplicates | Roll x times on this table ignoring duplicates | ||
{| class="wikitable" | {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | ||
! Roll 1d6 !! Townsfolk | ! Roll 1d6 !! Townsfolk | ||
|- | |- | ||
| Line 27: | Line 25: | ||
==Travel Locations== | ==Travel Locations== | ||
*South to the '''[[CCVV-0096|Bar]]''' | *South to the '''[[CCVV-0096|Bar]]''' | ||
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, you might have a passage down here into your Dungeon. | |||
{{Template:CCVV Footer}} | {{Template:CCVV Footer}} | ||
[[Category:CCVV-Location]] | [[Category:CCVV-Location]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 15:00, 5 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Vultures Vineyard Ballroom
The Ballroom at the Lodge exudes a warm and inviting ambiance. Oak-paneled walls rise to a vaulted ceiling strung with iron chandeliers, their candlelight catching on the polished birch dance floor at the room's center. A quartet's worth of chairs and music stands sits folded against the far wall, waiting for the next set. The air carries a mix of beeswax polish, old wood, and, faintly, the vineyard's own grapes drifting in through the tall windows lining both long walls, their curtains left loosely drawn to let in the evening light without quite closing out the view of the vines beyond. A raised alcove near the doors holds a scatter of small round tables meant for guests who'd rather watch than dance.
The Ballroom is oddly quiet and serene, unless you're here between 4:00pm and 10:00pm, when it fills for the night's event: Ballroom Event
Local Gathering
Roll x times on this table ignoring duplicates
| Roll 1d6 | Townsfolk |
|---|---|
| 1 | Person |
| 2 | Person |
| 3 | Person |
| 4 | Person |
| 5 | Person |
| 6 | Person |
Travel Locations
- South to the Bar
- If your Dungeon Stairs breached Level 0, you might have a passage down here into your Dungeon.
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |