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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Dusty Road=
=Dusty Road=
[[File:Time-Icon.png|40px]] The Dusty Road is a path that is seldom used, leading towards the outskirts of the town. As its name suggests, it is covered in a thick layer of dust and dirt, and it has not been repaired or maintained for a long time. The road is narrow and winding, making it difficult for vehicles to pass through. Even though it leads to several houses, it is not a popular route, as it is overgrown with grasses and trees. It is almost like nature is slowly reclaiming the path, leaving it to become a mere memory of the past.
[[File:Time-Icon.png|40px]] The Dusty Road is the pass's original road, worn soft and pale under a century of boots and cart wheels, and mostly forgotten now that the Well Worn Road carries the real traffic. Grass grows up through the ruts in the middle of it, and thin trees lean in close enough on both sides that their branches nearly touch overhead. A few old houses still front onto it, mostly shuttered, their gardens gone to seed and gone wild again.


Despite its worn-out appearance, the Dusty Road has an eerie charm to it. It is a reminder of a simpler time, where things were not as busy and fast-paced as they are now. Walking on the path gives one a sense of solitude, as if they have stepped back in time and are the only ones present. The road is also a testament to the power of nature, which can reclaim anything if given enough time.
Walk it alone and you'll believe, for a little while, that you're the only person left in Vulture's Vineyard. The quiet isn't unpleasant, exactly. It's the kind of quiet that makes you very aware of your own footsteps, and of how far you'd have to shout before anyone on the Well Worn Road would hear you.
 
==Event==
Roll 1d6 on a 6, Fresh cart tracks cut through the dust, too fresh for a road nobody uses, and they lead in only one direction. Mind(1); success: they were made within the last day, and they're headed toward the Arcanium Tower. Failure: whoever passed this way is long gone by the time you notice.


==Local Gathering==
==Local Gathering==
Roll x times on this table ignoring duplicates
Roll 1 time on this table below
{| class="wikitable"
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-

Revision as of 14:36, 10 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Dusty Road

Time-Icon.png The Dusty Road is the pass's original road, worn soft and pale under a century of boots and cart wheels, and mostly forgotten now that the Well Worn Road carries the real traffic. Grass grows up through the ruts in the middle of it, and thin trees lean in close enough on both sides that their branches nearly touch overhead. A few old houses still front onto it, mostly shuttered, their gardens gone to seed and gone wild again.

Walk it alone and you'll believe, for a little while, that you're the only person left in Vulture's Vineyard. The quiet isn't unpleasant, exactly. It's the kind of quiet that makes you very aware of your own footsteps, and of how far you'd have to shout before anyone on the Well Worn Road would hear you.

Event

Roll 1d6 on a 6, Fresh cart tracks cut through the dust, too fresh for a road nobody uses, and they lead in only one direction. Mind(1); success: they were made within the last day, and they're headed toward the Arcanium Tower. Failure: whoever passed this way is long gone by the time you notice.

Local Gathering

Roll 1 time on this table below

Roll 1d6 Townsfolk
1 Person
2 Person
3 Person
4 Person
5 Person
6 Person

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************