Category:Friendly: Difference between revisions
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==Friendly== | ==Friendly== | ||
They open their hearts to the hostility of the world and exude a warmth found nowhere else. Those who bear this attribute tend to exude confidence that they get along with almost every person they would ever meet. With a smile that could brighten the clouds to words that can turn an enemy into a confident, they find themselves at the tightrope in every gathering they have been in. However, their friendliness can be a gift as it is a curse, as they refuse to side with anyone until events necessitate it. Only then, it might be too late to turn around. | They open their hearts to the hostility of the world and exude a warmth found nowhere else. Those who bear this attribute tend to exude confidence that they get along with almost every person they would ever meet. With a smile that could brighten the clouds to words that can turn an enemy into a confident, they find themselves at the tightrope in every gathering they have been in. However, their friendliness can be a gift as it is a curse, as they refuse to side with anyone until events necessitate it. Only then, it might be too late to turn around. | ||
Latest revision as of 03:17, 21 March 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Friendly
They open their hearts to the hostility of the world and exude a warmth found nowhere else. Those who bear this attribute tend to exude confidence that they get along with almost every person they would ever meet. With a smile that could brighten the clouds to words that can turn an enemy into a confident, they find themselves at the tightrope in every gathering they have been in. However, their friendliness can be a gift as it is a curse, as they refuse to side with anyone until events necessitate it. Only then, it might be too late to turn around.
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