Category:Friendly: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Template:Core Rule Header}} ==Friendly== {{Template:Core Rule Footer}} {{Template:Game Master Category}} Category:Core Rule Category:Keyword Category:Alignment T...") |
No edit summary |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Friendly== | ==Friendly== | ||
They open their hearts to the hostility of the world and exude a warmth found nowhere else. Those who bear this attribute tend to exude confidence that they get along with almost every person they would ever meet. With a smile that could brighten the clouds to words that can turn an enemy into a confident, they find themselves at the tightrope in every gathering they have been in. However, their friendliness can be a gift as it is a curse, as they refuse to side with anyone until events necessitate it. Only then, it might be too late to turn around. | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
Latest revision as of 03:17, 21 March 2022
| Dicey Dangers, Core Rule | Game by Joel Hills |
Friendly
They open their hearts to the hostility of the world and exude a warmth found nowhere else. Those who bear this attribute tend to exude confidence that they get along with almost every person they would ever meet. With a smile that could brighten the clouds to words that can turn an enemy into a confident, they find themselves at the tightrope in every gathering they have been in. However, their friendliness can be a gift as it is a curse, as they refuse to side with anyone until events necessitate it. Only then, it might be too late to turn around.
| Any links Below this line are for Game Master only, Click at your own Risk |