CCVV-1201: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vultures Vineyard Ballroom Nightly Event=
=Vultures Vineyard Ballroom Nightly Event=
Roll on the Table below for an Event in the ballroom
Roll on the table below for tonight's event.
 
{| class="wikitable" style="color:black; border: 2px solid #B21224;"
{| class="wikitable"
! Roll !! Event !! Attribute !! Success !! Failure
! Roll !! Event !! Skill Check Attribute !! Success Outcome !! Failure Outcome
|- style="background-color:#CAAE7F;"
|-
| '''11''' || A guest spills wine on your sleeve. || Reflex(2) || Quick reflexes keep it clean. || A stain, nothing more.
| '''11''' || A guest spills a drink on your character. || Reflex(2) || Quick reflexes prevent a mess. || Your character's clothes are stained.
|- style="background-color:#CAAE7F;"
|-
| '''12''' || An impromptu dance-off breaks out. || Reflex(2) || The crowd cheers, an impressed patron slips you 10 (rc). || You trip, a little embarrassing.
| '''12''' || Dance competition starts; join for fun! || Reflex(2) || You impress everyone with your dance moves. || Your dance skills are lacking, and you stumble.
|- style="background-color:#CAAE7F;"
|-
| '''13''' || A noble challenges you to arm wrestling. || Body(2) || You win a small side bet, 15 (rc). || You lose the bet, -10 (rc).
| '''13''' || Guest challenges you to a friendly duel. || Body(2) || You win the duel with grace and poise. || You are defeated, and your pride takes a hit.
|- style="background-color:#CAAE7F;"
|-
| '''14''' || The hired musician's fingers cramp mid-song. || Mind(2) || You step in and the crowd loves it. || The song falls apart, an awkward silence.
| '''14''' || A musician collapses; can you take over? || Mind(2) || You play beautifully, earning applause. || You fumble, and the music falters.
|- style="background-color:#CAAE7F;"
|-
| '''15''' || You notice something odd tucked into one of the wall paintings, half hidden behind a curtain. || Mind(2) || A small stained glass crest, oddly similar to the one over the Lounge's fireplace, though you can't place why it looks familiar. || Just a painting.
| '''15''' || Spot a hidden message in a painting. || Mind(2) || You decipher the message's meaning. || The message remains a mystery to you.
|- style="background-color:#CAAE7F;"
|-
| '''16''' || Help set up tonight's fireworks. || Reflex(2) || Flawless setup, a small round of applause. || A minor fumble, nothing serious.
| '''16''' || Help set up a complicated fireworks display. || Reflex(2) || You successfully set up the fireworks. || You make a mistake, and the display falters.
|- style="background-color:#efeae2;"
|-
| '''21''' || A masked guest poses you a riddle. || Mind(2) || Your clever answer earns a {{Template:Token}} as thanks. || Wrong answer, mild embarrassment.
| '''21''' || Solve a riddle posed by a mysterious guest. || Mind(2) || You impress with your clever answer. || Your answer is incorrect, and you're embarrassed.
|- style="background-color:#efeae2;"
|-
| '''22''' || A merchant tries to sell you a "one of a kind" trinket at a steep price. || Social(2) || You talk them down to a fair price, if you want it. || You overpay if you fall for it, -20 (rc).
| '''22''' || Negotiate a deal with a shrewd merchant. || Social(2) || You secure a favorable agreement. || The merchant outwits you in the negotiation.
|- style="background-color:#efeae2;"
|-
| '''23''' || You spot a door left slightly ajar that shouldn't be. || Reflex(2) || Just a supply closet, though the air felt colder than it should. || You don't investigate further.
| '''23''' || Spot a hidden passage in the room. || Reflex(2) || You discover a concealed doorway. || You fail to notice anything unusual.
|- style="background-color:#efeae2;"
|-
| '''24''' || Navigate the crowded dance floor gracefully. || Reflex(2) || Smooth moves, no trouble. || A minor collision, some laughter.
| '''24''' || Navigate a crowded dance floor gracefully. || Reflex(2) || You move with elegance, avoiding collisions. || You bump into people and cause a scene.
|- style="background-color:#efeae2;"
|-
| '''25''' || Memorize a dance sequence being taught. || Mind(2) || You nail it. || You stumble, good natured teasing.
| '''25''' || Memorize a complex series of dance steps. || Mind(2) || You execute the steps flawlessly. || You forget the sequence and stumble.
|- style="background-color:#efeae2;"
|-
| '''26''' || Defend someone's honor in a heated argument. || Social(2) || You win them over, a small favor owed. || You lose the argument, a minor sting.
| '''26''' || Defend someone's honor in an argument. || Social(2) || You make a persuasive argument and win the debate. || Your argument falls flat, and you lose respect.
|- style="background-color:#CAAE7F;"
|-
| '''31''' || Identify a rare vintage by taste, offered by a proud guest. || Mind(2) || Correct guess earns a free glass and their respect. || Your guess is wildly off, good natured laughter.
| '''31''' || Identify a rare vintage of wine by taste. || Mind(2) || You correctly identify the wine's origin. || Your guess is incorrect; the taste eludes you.
|- style="background-color:#CAAE7F;"
|-
| '''32''' || Calm a guest who's had one drink too many. || Social(2) || Smoothed over cleanly. || A small scene, nothing serious.
| '''32''' || Calm a panicking guest during a commotion. || Social(2) || You reassure the guest, easing their anxiety. || Your attempts to calm them only escalate panic.
|- style="background-color:#CAAE7F;"
|-
| '''33''' || A card game breaks out at a side table. || Luck(2) || You win 20 (rc). || You lose 15 (rc).
| '''33''' || Win a game of skill or chance at a table. || Luck(2) || You emerge victorious and claim the prize. || Luck isn't on your side, and you lose the game.
|- style="background-color:#CAAE7F;"
|-
| '''34''' || Create a diversion so a friend can slip away from an awkward conversation. || Social(2) || Works cleanly. || Backfires, a minor awkward moment.
| '''34''' || Create a diversion to distract unwanted attention. || Social(2) || Your diversion works, keeping attention away. || Your attempt fails, and the situation escalates.
|- style="background-color:#CAAE7F;"
|-
| '''35''' || You notice a fine piece of jewelry lying loose beneath a table. || Reflex(2) || You find it first, yours to keep or return. || Someone else grabs it first.
| '''35''' || Identify a rare artifact in the room. || Mind(2) || You correctly recognize the artifact's significance. || You mistake it for a common item, missing its value.
|- style="background-color:#CAAE7F;"
|-
| '''36''' || Impress a skeptical noble with wit and charm. || Social(2) || They warm up to you. || They remain unimpressed, no real cost.
| '''36''' || Impress a skeptical noble with wit and charm. || Social(2) || Your charm wins them over; they become friendly. || Your efforts fall flat, and they remain aloof.
|- style="background-color:#efeae2;"
|-
| '''41''' || Overhear an interesting piece of gossip about the Lodge's history. || Social(2) || A genuine tidbit of Lodge lore, worth remembering. || You're noticed eavesdropping, mildly embarrassing.
| '''41''' || Overhear an interesting piece of gossip. || Social(2) || You gather valuable information discreetly. || You're noticed eavesdropping and shunned.
|- style="background-color:#efeae2;"
|-
| '''42''' || You spot someone pocketing an item that isn't theirs. || Reflex(2) || You catch them quietly, they slip it back. || They get away with it.
| '''42''' || Spot a concealed thief attempting a theft. || Reflex(2) || You catch the thief in the act, preventing the theft. || The thief escapes with their loot.
|- style="background-color:#efeae2;"
|-
| '''43''' || Lead a group dance, teaching the steps as you go. || Social(2) || Everyone loves it. || Turns into good natured chaos.
| '''43''' || Lead a group dance and teach others the steps. || Social(2) || You inspire everyone to dance with style. || Your instructions confuse dancers, causing chaos.
|- style="background-color:#efeae2;"
|-
| '''44''' || Mediate a tense disagreement between two guests. || Social(2) || Peace restored. || Things get a little more tense, nothing dangerous.
| '''44''' || Negotiate a truce between feuding guests. || Social(2) || You successfully mediate and restore peace. || Your efforts lead to further hostility.
|- style="background-color:#efeae2;"
|-
| '''45''' || Politely decline an overly persistent suitor. || Social(2) || Handled gracefully. || They don't take it well, an awkward moment.
| '''45''' || Defend against an aggressive suitor's advances. || Social(2) || You politely but firmly decline their advances. || Your rejection offends them, causing a scene.
|- style="background-color:#efeae2;"
|-
| '''46''' || A guest asks you to identify the pressed flower in their boutonniere. It looks wrong somehow. || Mind(2) || Not a flower at all. Something dried and pressed, with what might be a feather worked into it. || You can't place it, just an odd little pin.
| '''46''' || Identify a rare, poisonous plant in a bouquet. || Mind(2) || You identify the plant, preventing harm. || You fail to recognize it, risking potential poison.
|- style="background-color:#CAAE7F;"
|-
| '''51''' || Outwit a prankster causing minor chaos. || Mind(2) || Order restored. || The pranks continue a bit longer.
| '''51''' || Outwit a cunning prankster causing chaos. || Mind(2) || You cleverly counter their pranks, restoring order. || The pranks continue, creating more confusion.
|- style="background-color:#CAAE7F;"
|-
| '''52''' || Deliver a toast when called upon unexpectedly. || Social(2) || It lands well, applause. || It falls flat, a little cringeworthy.
| '''52''' || Deliver an eloquent speech to captivate guests. || Social(2) || Your speech leaves everyone inspired and moved. || Your words fall flat, and guests grow bored.
|- style="background-color:#CAAE7F;"
|-
| '''53''' || Help a guest search for a lost earring. || Mind(2) || Found it. || It's gone for good.
| '''53''' || Help a guest find a lost item in the ballroom. || Mind(2) || You locate the lost item and return it. || Despite efforts, the item remains undiscovered.
|- style="background-color:#CAAE7F;"
|-
| '''54''' || An artist asks your opinion on their latest piece. || Mind(2) || Your insight genuinely impresses them. || Your comment lands wrong, a little awkward.
| '''54''' || Impress a renowned artist with your creativity. || Mind(2) || Your artistic expression garners admiration. || Your efforts fail to impress the artist.
|- style="background-color:#CAAE7F;"
|-
| '''55''' || Arrange a floral centerpiece last minute. || Reflex(2) || It looks stunning. || A mess, but nobody minds much.
| '''55''' || Arrange flowers into a stunning centerpiece. || Reflex(2) || Your arrangement becomes a visual delight. || The flowers end up in a messy display.
|- style="background-color:#CAAE7F;"
|-
| '''56''' || Convince a reluctant wallflower to join the party. || Social(2) || They thank you for it later. || They'd rather stay put, no hard feelings.
| '''56''' || Persuade a reluctant guest to join the party. || Social(2) || You convince them, and they join in the fun. || Your persuasion falls on deaf ears, and they decline.
|- style="background-color:#efeae2;"
|-
| '''61''' || A strange draft moves through the room, though every window is shut. || Mind(2) || It seems to come from near the fireplace flue, gone as quickly as it came. || Just a draft, probably.
| '''61''' || Investigate a strange noise coming from a corner. || Reflex(2) || You uncover the source, dispelling fear. || You fail to locate the source, leaving unease.
|- style="background-color:#efeae2;"
|-
| '''62''' || Help a nervous performer find their courage. || Social(2) || They nail their performance. || Their nerves get the better of them.
| '''62''' || Help a guest overcome stage fright to perform. || Social(2) || Your encouragement leads to a successful performance. || Their fear intensifies, leading to a failed attempt.
|- style="background-color:#efeae2;"
|-
| '''63''' || Repair a musician's instrument on short notice. || Reflex(2) || Fixed just in time. || Beyond a quick fix tonight.
| '''63''' || Repair a damaged instrument for the musicians. || Reflex(2) || Your skillful repairs ensure flawless music. || You make things worse, ruining the instrument.
|- style="background-color:#efeae2;"
|-
| '''64''' || Catch a wardrobe malfunction before it becomes a scene. || Reflex(2) || Quietly handled. || A brief moment of chaos, then it's over.
| '''64''' || Prevent an embarrassing wardrobe malfunction. || Reflex(2) || Your quick action prevents embarrassment. || The wardrobe malfunction becomes a spectacle.
|- style="background-color:#efeae2;"
|-
| '''65''' || A local historian asks about your travels. Something you mention catches their interest. || Mind(2) || They share an old rumor about a demon and a cursed weapon somewhere in town, if you press for more. || The conversation moves on.
| '''65''' || Impress a local historian with your knowledge. || Mind(2) || Your insights captivate them, sparking intrigue. || You provide incorrect information, disappointing them.
|- style="background-color:#efeae2;"
|-
| '''66''' || Diffuse a heated argument before it turns into a real fight. || Social(2) || Calm restored. || It escalates slightly. Add 1 [[File:Dice-Black-Icon.png|40px]].
| '''66''' || Diffuse a heated argument between guests. || Social(2) || Your mediation restores harmony among them. || Your intervention escalates the argument further.
|}
|}



Latest revision as of 15:01, 5 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vultures Vineyard Ballroom Nightly Event

Roll on the table below for tonight's event.

Roll Event Attribute Success Failure
11 A guest spills wine on your sleeve. Reflex(2) Quick reflexes keep it clean. A stain, nothing more.
12 An impromptu dance-off breaks out. Reflex(2) The crowd cheers, an impressed patron slips you 10 (rc). You trip, a little embarrassing.
13 A noble challenges you to arm wrestling. Body(2) You win a small side bet, 15 (rc). You lose the bet, -10 (rc).
14 The hired musician's fingers cramp mid-song. Mind(2) You step in and the crowd loves it. The song falls apart, an awkward silence.
15 You notice something odd tucked into one of the wall paintings, half hidden behind a curtain. Mind(2) A small stained glass crest, oddly similar to the one over the Lounge's fireplace, though you can't place why it looks familiar. Just a painting.
16 Help set up tonight's fireworks. Reflex(2) Flawless setup, a small round of applause. A minor fumble, nothing serious.
21 A masked guest poses you a riddle. Mind(2) Your clever answer earns a
Token--One-Use-Icon.pngBag - 1 Use
as thanks.
Wrong answer, mild embarrassment.
22 A merchant tries to sell you a "one of a kind" trinket at a steep price. Social(2) You talk them down to a fair price, if you want it. You overpay if you fall for it, -20 (rc).
23 You spot a door left slightly ajar that shouldn't be. Reflex(2) Just a supply closet, though the air felt colder than it should. You don't investigate further.
24 Navigate the crowded dance floor gracefully. Reflex(2) Smooth moves, no trouble. A minor collision, some laughter.
25 Memorize a dance sequence being taught. Mind(2) You nail it. You stumble, good natured teasing.
26 Defend someone's honor in a heated argument. Social(2) You win them over, a small favor owed. You lose the argument, a minor sting.
31 Identify a rare vintage by taste, offered by a proud guest. Mind(2) Correct guess earns a free glass and their respect. Your guess is wildly off, good natured laughter.
32 Calm a guest who's had one drink too many. Social(2) Smoothed over cleanly. A small scene, nothing serious.
33 A card game breaks out at a side table. Luck(2) You win 20 (rc). You lose 15 (rc).
34 Create a diversion so a friend can slip away from an awkward conversation. Social(2) Works cleanly. Backfires, a minor awkward moment.
35 You notice a fine piece of jewelry lying loose beneath a table. Reflex(2) You find it first, yours to keep or return. Someone else grabs it first.
36 Impress a skeptical noble with wit and charm. Social(2) They warm up to you. They remain unimpressed, no real cost.
41 Overhear an interesting piece of gossip about the Lodge's history. Social(2) A genuine tidbit of Lodge lore, worth remembering. You're noticed eavesdropping, mildly embarrassing.
42 You spot someone pocketing an item that isn't theirs. Reflex(2) You catch them quietly, they slip it back. They get away with it.
43 Lead a group dance, teaching the steps as you go. Social(2) Everyone loves it. Turns into good natured chaos.
44 Mediate a tense disagreement between two guests. Social(2) Peace restored. Things get a little more tense, nothing dangerous.
45 Politely decline an overly persistent suitor. Social(2) Handled gracefully. They don't take it well, an awkward moment.
46 A guest asks you to identify the pressed flower in their boutonniere. It looks wrong somehow. Mind(2) Not a flower at all. Something dried and pressed, with what might be a feather worked into it. You can't place it, just an odd little pin.
51 Outwit a prankster causing minor chaos. Mind(2) Order restored. The pranks continue a bit longer.
52 Deliver a toast when called upon unexpectedly. Social(2) It lands well, applause. It falls flat, a little cringeworthy.
53 Help a guest search for a lost earring. Mind(2) Found it. It's gone for good.
54 An artist asks your opinion on their latest piece. Mind(2) Your insight genuinely impresses them. Your comment lands wrong, a little awkward.
55 Arrange a floral centerpiece last minute. Reflex(2) It looks stunning. A mess, but nobody minds much.
56 Convince a reluctant wallflower to join the party. Social(2) They thank you for it later. They'd rather stay put, no hard feelings.
61 A strange draft moves through the room, though every window is shut. Mind(2) It seems to come from near the fireplace flue, gone as quickly as it came. Just a draft, probably.
62 Help a nervous performer find their courage. Social(2) They nail their performance. Their nerves get the better of them.
63 Repair a musician's instrument on short notice. Reflex(2) Fixed just in time. Beyond a quick fix tonight.
64 Catch a wardrobe malfunction before it becomes a scene. Reflex(2) Quietly handled. A brief moment of chaos, then it's over.
65 A local historian asks about your travels. Something you mention catches their interest. Mind(2) They share an old rumor about a demon and a cursed weapon somewhere in town, if you press for more. The conversation moves on.
66 Diffuse a heated argument before it turns into a real fight. Social(2) Calm restored. It escalates slightly. Add 1 Dice-Black-Icon.png.

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************