Yselde Marrow: Difference between revisions

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(Created page with "{{Template:CCVV Header}} ==Yselde Marrow== Someone who was clearly a person once spends most of their time near the shrine now, kneeling at a distance the ratlings seem to respect. Their eyes catch torchlight wrong, a little too bright, a little too steady, and something about the way they hold still doesn't sit right, though nothing about them is doing anything a Hero could point to. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table...")
 
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| '''2-5''' || They murmur something you can't quite follow and go still again.
| '''2-5''' || They murmur something you can't quite follow and go still again.
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| '''6''' || Something they say lodges in your memory more than it should. Roll the Element step of the [[CCVV-3500|Item Properties Table]]. Your next attack carries that Elemental Prefix, as though your weapon had been coated with an [[Oil|Elemental Oil]].
| '''6''' || Something they say lodges in your memory more than it should, and when you look down, a small vial has appeared in your hand: {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Oil]] |Spell = }}. Roll the Element step of the [[CCVV-3500|Item Properties Table]] to determine its Elemental Prefix.
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| '''7+''' || Whatever passed between you, it was stronger than expected. Apply the same bonus to your next two attacks instead, rolling the Element step separately for each.
| '''7+''' || Whatever passed between you, it was stronger than expected. They leave you with two vials instead, roll the Element step separately for each.
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|}
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Latest revision as of 14:04, 16 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Yselde Marrow

Someone who was clearly a person once spends most of their time near the shrine now, kneeling at a distance the ratlings seem to respect. Their eyes catch torchlight wrong, a little too bright, a little too steady, and something about the way they hold still doesn't sit right, though nothing about them is doing anything a Hero could point to.

Actions

  • Make a Social (3) check. Each success adds 1 to your roll on the table below.
Roll 1d6+ Result
1 Whatever's wrong with them, being close to it costs you something. Add 1 Dice-Black-Icon.png Threat Die.
2-5 They murmur something you can't quite follow and go still again.
6 Something they say lodges in your memory more than it should, and when you look down, a small vial has appeared in your hand: Oil . Roll the Element step of the Item Properties Table to determine its Elemental Prefix.
7+ Whatever passed between you, it was stronger than expected. They leave you with two vials instead, roll the Element step separately for each.

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************