HERO-501: Difference between revisions
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{{Template:HEROGEN Header}} | {{Template:HEROGEN Header}} | ||
==Table 501: Starting Material Prefix== | ==Table 501: Starting Material Prefix== | ||
{{Template:MaterialDescription}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Roll 1d6 !! Material Prefix | ! Roll 1d6 !! Material Prefix | ||
|- | |- | ||
| '''1''' || Rusted | | '''1''' || {{Template:Rusted}} | ||
|- | |- | ||
| '''2''' || Leather | | '''2''' || {{Template:Leather}} | ||
|- | |- | ||
| '''3''' || Wooden | | '''3''' || {{Template:Wooden}} | ||
|- | |- | ||
| '''4''' || Iron | | '''4''' || {{Template:Iron}} | ||
|- | |- | ||
| '''5''' || Bronze | | '''5''' || {{Template:Bronze}} | ||
|- | |- | ||
| '''6+''' || Silver | | '''6+''' || {{Template:Silver}} | ||
|} | |} | ||
Latest revision as of 17:39, 5 May 2024
Dicey Dangers, HERO Generator | Game by Joel Hills |
Table 501: Starting Material Prefix
Material value bonuses for attack and defense are applicable only if the base item possesses an inherent attack or defense value. The bonus modifies the number of and/or for an item.
Roll 1d6 | Material Prefix | ||||
---|---|---|---|---|---|
1 |
| ||||
2 |
| ||||
3 |
| ||||
4 |
| ||||
5 |
| ||||
6+ |
|
Return to the Previous Table
Start Hero | Table 100: Hero Heritage | Table 200: Hero Class | Table 300: Hero Alignment | Table:500 Starting Item | Table:600 Hero Name | Table 999: Finished Hero |