Category:Grim: Difference between revisions
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==Grim== | ==Grim== | ||
Serious and unapproachable in appearance. | Serious and unapproachable in appearance, these people are often morbid and dwelling in the darker corners of society. Pleasure for people with this trait can come in the vein of what most would deem unpleasant and unappealing, and often that positivity is fleeting. | ||
{{Template:Game Master Category}} | |||
Grim personalities can find themselves unphased or even taking pleasure in the face of death, disease, war, anything that would leave an average commoner shaking in their boots. | |||
Although grim characters may come off as creepy, gloomy, or even harsh in their dealings with others, they usually don’t mean any harm or ill will, especially to those they consider allies.{{Template:Game Master Category}} | |||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Keyword]] | [[Category:Keyword]] | ||
[[Category:Alignment Trait]] | [[Category:Alignment Trait]] |
Revision as of 02:31, 2 October 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Grim
Serious and unapproachable in appearance, these people are often morbid and dwelling in the darker corners of society. Pleasure for people with this trait can come in the vein of what most would deem unpleasant and unappealing, and often that positivity is fleeting.
Grim personalities can find themselves unphased or even taking pleasure in the face of death, disease, war, anything that would leave an average commoner shaking in their boots.
Although grim characters may come off as creepy, gloomy, or even harsh in their dealings with others, they usually don’t mean any harm or ill will, especially to those they consider allies.
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