HERO-301: Difference between revisions
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==Table 301: Darkside Traits== | ==Table 301: Darkside Traits== | ||
The shadows answer to no one, rising to the highest pedestal with dreams of power and fame. Perhaps it was for that reason that makes people so vulnerable to their sins. One would see characters succumb to their arrogance, thinking that they could defeat their enemies with their sporadic movements and extravagance. Others rely on their obstructive demeanor in cheating and lying their way out of the light. They leave you with a sweet taste on your lips, unaware of the cold bitterness they have left behind. | |||
Some do so unknowingly, seething in the dark and wishing that they could disappear from their world. Their doubt claws their mind open as the dark latches onto their shoulders. Through suspicion, they become rash, tactless, and vengeful–pushing everyone away in the process. When a hero’s darkness consumes them, they are forced to stand alone. United, they may have stood. But only one truly gets to fall. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Roll 1d10 !! Alignment (Keyword) | ! Roll 1d10 !! Alignment (Keyword) |
Revision as of 05:47, 24 January 2022
Dicey Dangers, HERO Generator | Game by Joel Hills |
Table 301: Darkside Traits
The shadows answer to no one, rising to the highest pedestal with dreams of power and fame. Perhaps it was for that reason that makes people so vulnerable to their sins. One would see characters succumb to their arrogance, thinking that they could defeat their enemies with their sporadic movements and extravagance. Others rely on their obstructive demeanor in cheating and lying their way out of the light. They leave you with a sweet taste on your lips, unaware of the cold bitterness they have left behind.
Some do so unknowingly, seething in the dark and wishing that they could disappear from their world. Their doubt claws their mind open as the dark latches onto their shoulders. Through suspicion, they become rash, tactless, and vengeful–pushing everyone away in the process. When a hero’s darkness consumes them, they are forced to stand alone. United, they may have stood. But only one truly gets to fall.
Roll 1d10 | Alignment (Keyword) |
---|---|
1 | Boastful |
2 | Cheat |
3 | Liar |
4 | Obstructive |
5 | Pessimist |
6 | Spendthrift |
7 | Suspicious |
8 | Tactless |
9 | Unfriendly |
10 | Vengeful |
Go to Table 300: Hero Alignment
Start Hero | Table 100: Hero Heritage | Table 200: Hero Class | Table 300: Hero Alignment | Table:500 Starting Item | Table:600 Hero Name | Table 999: Finished Hero |