Category:Wizard: Difference between revisions

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"In life, your determination should be much larger than your talent."
"In life, your determination should be much larger than your talent."


Wizards may not be born with magic in their veins, but their skills may rival those who are. Trained under harsh environments and high intensity, they know exactly what it feels like to be intimidated and looked down upon. It is through these years of experience were they able to gather their knowledge on the art of sorcery and how to apply it in different scenarios.  
A wizard is methodical. Every spell is documented. Every outcome is recorded, annotated, cross-referenced against previous outcomes, and filed somewhere a sorcerer would find incomprehensible and a wizard considers Tuesday.


Some might say that the wizards are the scientists of the world–ones who come up with solutions that could define the future of mankind, and they’ve proven that from time and time again. From creating magical solutions to mundane problems, their class has become highly respected in the world.
They came to Destruction magic through study rather than inheritance, which means they understand it structurally in ways that innately-talented casters often do not. They can tell you why a fire spell behaves differently at elevation, why the electric prefix interacts with water surfaces in two distinct ways depending on salinity, why the acid variant requires a half-second longer to achieve full effect. They find these details important. They are correct to find them important.
 
They are not warm. They are not particularly interested in being warm. What they are interested in is whether something works, and whether it works because of what they think it works because of, and whether the documentation captures that accurately. In a dungeon, this makes them quietly invaluable and moderately difficult to travel with.
 
==Abilities==
===Spell Book===
The Wizard maintains a '''Spell Book''': a personal record of every Spell they have learned to transcribe. The Spell Book does not occupy a Bag slot. It begins empty and grows through play.
 
When the Wizard discovers an item that contains a Spell, they may study it to add that Spell to their Spell Book. Studying does not destroy the item. Each Spell may only be added once; duplicates are not recorded.
 
The Wizard may only transcribe Scrolls from Spells that appear in their Spell Book.
 
===Transcribe===
Once per day, the Wizard may transcribe up to '''3 Scrolls''' from their Spell Book. Unused transcriptions carry over; they do not reset.
 
Each Scroll replicates one Spell at 1 charge. See [[Scroll]] for rules on using Scrolls.
 
{| class="wikitable" style="text-align:center;"
! Transcribe 1 !! Transcribe 2 !! Transcribe 3
|-
| ☐ || ☐ || ☐
|}


==Primary Attribute:==
==Primary Attribute:==
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*[[HERO-200|Table 200: Hero Class]]
*[[HERO-200|Table 200: Hero Class]]
*[[HERO-210|Table 210: Wizard Pack]]
*[[HERO-210|Table 210: Wizard Pack]]
*[[Scroll]]


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Latest revision as of 15:00, 28 June 2026

Dicey Dangers, Core Rule Game by Joel Hills

Wizard

"In life, your determination should be much larger than your talent."

A wizard is methodical. Every spell is documented. Every outcome is recorded, annotated, cross-referenced against previous outcomes, and filed somewhere a sorcerer would find incomprehensible and a wizard considers Tuesday.

They came to Destruction magic through study rather than inheritance, which means they understand it structurally in ways that innately-talented casters often do not. They can tell you why a fire spell behaves differently at elevation, why the electric prefix interacts with water surfaces in two distinct ways depending on salinity, why the acid variant requires a half-second longer to achieve full effect. They find these details important. They are correct to find them important.

They are not warm. They are not particularly interested in being warm. What they are interested in is whether something works, and whether it works because of what they think it works because of, and whether the documentation captures that accurately. In a dungeon, this makes them quietly invaluable and moderately difficult to travel with.

Abilities

Spell Book

The Wizard maintains a Spell Book: a personal record of every Spell they have learned to transcribe. The Spell Book does not occupy a Bag slot. It begins empty and grows through play.

When the Wizard discovers an item that contains a Spell, they may study it to add that Spell to their Spell Book. Studying does not destroy the item. Each Spell may only be added once; duplicates are not recorded.

The Wizard may only transcribe Scrolls from Spells that appear in their Spell Book.

Transcribe

Once per day, the Wizard may transcribe up to 3 Scrolls from their Spell Book. Unused transcriptions carry over; they do not reset.

Each Scroll replicates one Spell at 1 charge. See Scroll for rules on using Scrolls.

Transcribe 1 Transcribe 2 Transcribe 3

Primary Attribute:

Items

See Also


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Pages in category "Wizard"

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