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(Created page with "{{Template:Core Rule Header}} =Dragon Poker= A high-risk dice game of luck, nerve, and knowing when to stop. ==Objective== Build the strongest poker hand using five six-sided dice (5d6) within three total rolls. ==Setup== *Each player needs 5d6 *All players ante an agreed stake of Runeum ==Gameplay== ===First Roll=== *Roll all 5 dice ===Rerolls=== *After each roll, you may keep any dice and reroll the rest *You may reroll up to 3 times total *You may stop early...") |
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Latest revision as of 00:58, 29 December 2025
| Dicey Dangers, Core Rule | Game by Joel Hills |
Dragon Poker
A high-risk dice game of luck, nerve, and knowing when to stop.
Objective
Build the strongest poker hand using five six-sided dice (5d6) within three total rolls.
Setup
- Each player needs 5d6
- All players ante an agreed stake of Runeum
Gameplay
First Roll
- Roll all 5 dice
Rerolls
- After each roll, you may keep any dice and reroll the rest
- You may reroll up to 3 times total
- You may stop early if satisfied with your hand
Final Hand
- After your third roll (or earlier stop), your dice form your final hand.
- All players reveal simultaneously.
Hand Rankings
(from strongest to weakest)
- Dragon’s Hoard – Five of a Kind
- (5-5-5-5-5)
- Ancient Wyrm – Four of a Kind
- (4-4-4-4-X)
- Flame Crown – Full House
- (3-3-3 + 2-2)
- Scorched Run – Straight
- (1-2-3-4-5 or 2-3-4-5-6)
- Blazing Trio – Three of a Kind
- (3-3-3-X-Y)
- Twin Talons – Two Pair
- (2-2 + 2-2 + X)
- Smoldering Pair – One Pair
- (2-2 + X-Y-Z)
- Ash Hand – High Die
- (Highest single die wins)
Ties
- Compare highest dice in the hand
- If still tied, compare next highest, and so on
- Perfect ties split the pot