Category:Gambler
| Dicey Dangers, Core Rule | Game by Joel Hills |
Gambler
"How can you win if you don't take the risk?"
A gambler is not reckless. Reckless people do not survive long enough to develop a reputation. What a gambler is, is patient: patient enough to watch, to wait, to let a situation develop until they can see its shape clearly, and then to move at exactly the right moment with exactly the right amount of force.
They read rooms the way other people read maps. They know what a person looks like when they are bluffing, when they are cornered, when they are about to do something foolish. Social and Luck are their currencies, and they spend both deliberately. Every wager is a calculation. The ones that look like impulse have usually been running in the back of their mind for the last ten minutes.
What makes them dangerous in a dungeon is not raw power. It is that they will find the angle everyone else missed, because they have been looking for it since they walked in.
Abilities
Dragon Poker Challenge
A Gambler may challenge any monster to a game of Dragon Poker instead of entering combat. The challenge may be declared at the start of an encounter before any attack is made.
Win: The monster is defeated without combat.
Loss: The Gambler takes damage equal to the monster's Attack value. Combat then begins normally.
The Gambler may issue a challenge up to 3 times per day. Uses do not reset until Darkfall or a standard rest in Town. See Dragon Poker for the full rules.
| Challenge 1 | Challenge 2 | Challenge 3 |
|---|---|---|
| ☐ | ☐ | ☐ |
Primary Attribute:
Items
See Also
| Any links Below this line are for Game Master only, Click at your own Risk |
Pages in category "Gambler"
The following 8 pages are in this category, out of 8 total.