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{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
 
==Dragon Poker==
=Dragon Poker=
A high-risk dice game of luck, nerve, and knowing when to stop.
A high-risk dice game of luck, nerve, and knowing when to stop.


Line 21: Line 20:


===Final Hand===
===Final Hand===
*After your third roll (or earlier stop), your dice form your final hand.
*After your third roll (or earlier stop), your dice form your final hand
*All players reveal simultaneously.
*All players reveal simultaneously


==Hand Rankings==
==Hand Rankings==
(from strongest to weakest)
From strongest to weakest:
*Dragon’s Hoard – Five of a Kind
{| class="wikitable"
**(5-5-5-5-5)
! Hand !! Name !! Example
*Ancient Wyrm – Four of a Kind
|-
**(4-4-4-4-X)
| Five of a Kind || Dragon's Hoard || 5-5-5-5-5
*Flame Crown – Full House
|-
**(3-3-3 + 2-2)
| Four of a Kind || Ancient Wyrm || 4-4-4-4-X
*Scorched Run – Straight
|-
**(1-2-3-4-5 or 2-3-4-5-6)
| Full House || Flame Crown || 3-3-3 + 2-2
*Blazing Trio – Three of a Kind
|-
**(3-3-3-X-Y)
| Straight || Scorched Run || 1-2-3-4-5 or 2-3-4-5-6
*Twin Talons – Two Pair
|-
**(2-2 + 2-2 + X)
| Three of a Kind || Blazing Trio || 3-3-3-X-Y
*Smoldering Pair – One Pair
|-
**(2-2 + X-Y-Z)
| Two Pair || Twin Talons || 2-2 + 2-2 + X
*Ash Hand – High Die
|-
**(Highest single die wins)
| One Pair || Smoldering Pair || 2-2 + X-Y-Z
|-
| High Die || Ash Hand || Highest single die wins
|}


==Ties==
==Ties==
Line 48: Line 50:
*Perfect ties split the pot
*Perfect ties split the pot


==Gambler Challenge==
A [[Gambler]] may challenge any monster to a game of Dragon Poker instead of entering combat. This may be declared at the start of an encounter before any attack is made.
The Gambler and the monster each play one full hand of Dragon Poker using the standard rules above. The monster's hand is rolled by the player on its behalf.
'''Win:''' The monster is defeated without combat. No attack is made; the encounter ends.
'''Loss:''' The monster wins. The Gambler takes damage equal to the monster's Attack value. Combat then begins normally.
The Gambler may use this ability up to '''3 times per day'''. Uses do not reset until Darkfall or a standard rest in Town.
{| class="wikitable" style="text-align:center;"
! Challenge 1 !! Challenge 2 !! Challenge 3
|-
| ☐ || ☐ || ☐
|}
__NOTOC__
{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
__NOTOC__
[[Category:Gambler]]
[[Category:Gambler|Gambler]]

Revision as of 15:24, 28 June 2026

Dicey Dangers, Core Rule Game by Joel Hills

Dragon Poker

A high-risk dice game of luck, nerve, and knowing when to stop.

Objective

Build the strongest poker hand using five six-sided dice (5d6) within three total rolls.

Setup

  • Each player needs 5d6
  • All players ante an agreed stake of Runeum

Gameplay

First Roll

  • Roll all 5 dice

Rerolls

  • After each roll, you may keep any dice and reroll the rest
  • You may reroll up to 3 times total
  • You may stop early if satisfied with your hand

Final Hand

  • After your third roll (or earlier stop), your dice form your final hand
  • All players reveal simultaneously

Hand Rankings

From strongest to weakest:

Hand Name Example
Five of a Kind Dragon's Hoard 5-5-5-5-5
Four of a Kind Ancient Wyrm 4-4-4-4-X
Full House Flame Crown 3-3-3 + 2-2
Straight Scorched Run 1-2-3-4-5 or 2-3-4-5-6
Three of a Kind Blazing Trio 3-3-3-X-Y
Two Pair Twin Talons 2-2 + 2-2 + X
One Pair Smoldering Pair 2-2 + X-Y-Z
High Die Ash Hand Highest single die wins

Ties

  • Compare highest dice in the hand
  • If still tied, compare next highest, and so on
  • Perfect ties split the pot

Gambler Challenge

A Gambler may challenge any monster to a game of Dragon Poker instead of entering combat. This may be declared at the start of an encounter before any attack is made.

The Gambler and the monster each play one full hand of Dragon Poker using the standard rules above. The monster's hand is rolled by the player on its behalf.

Win: The monster is defeated without combat. No attack is made; the encounter ends.

Loss: The monster wins. The Gambler takes damage equal to the monster's Attack value. Combat then begins normally.

The Gambler may use this ability up to 3 times per day. Uses do not reset until Darkfall or a standard rest in Town.

Challenge 1 Challenge 2 Challenge 3


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