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(Created page with "{{Template:CCVV Header}} ==House of Sanctuary== ===Stage 6: The House Complete=== The House of Sanctuary stands finished, ivory stone and dark oak rising above the town like something out of an older, kinder age. Light pours through high windows onto a polished sanctuary floor, and the six pillars gleam, each deity's likeness complete down to the last chisel stroke. The donor board has been carried inside and mounted by the doors, every name on it part of the temple now...") |
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| '''1''' - '''4''' || The divine beings are not listening | | '''1''' - '''4''' || The divine beings are not listening | ||
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| '''5+''' || The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their [[Deity Power]] pool, and the granted powers become options they may spend that pool on. | | '''5+''' || The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their [[:Category:Deity Power|Deity Power]] pool, and the granted powers become options they may spend that pool on. | ||
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Latest revision as of 15:31, 7 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
House of Sanctuary
Stage 6: The House Complete
The House of Sanctuary stands finished, ivory stone and dark oak rising above the town like something out of an older, kinder age. Light pours through high windows onto a polished sanctuary floor, and the six pillars gleam, each deity's likeness complete down to the last chisel stroke. The donor board has been carried inside and mounted by the doors, every name on it part of the temple now. The mountain's quiet fills the hall, and the deities' presence rests on the place like a hand on a shoulder. Every prayer said here is heard.
You may pray here once per day. Choose one of the six pillars and make your devotion. Roll 1d6; if you have the Keyword Cleric or Paladin, add 1 to the roll.
| Roll 1d6 | Praying Result |
|---|---|
| 1 - 4 | The divine beings are not listening |
| 5+ | The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their Deity Power pool, and the granted powers become options they may spend that pool on. |
| Pillar | Attribute Blessing | Element Blessing | Divine Power |
|---|---|---|---|
| Faustina | +1 success on Luck tests | +1 success on Fire attacks / resists | Second Chance |
| Pavlossus | +1 success on Body tests | +1 success on Cold attacks / resists | Unbreakable |
| Koyous | +1 success on Mind tests | +1 success on Magic attacks / resists | Foresight |
| Raiden | +1 success on Reflex tests | +1 success on Electric attacks / resists | First Strike |
| The Invisible Ones | +1 success on Social tests | +1 success on Energy attacks / resists | Chutzpah |
| Demetra | +1 success on Health tests | +1 success on Acid / Poison attacks / resists | Raise Dead |
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |