CCVV-0092: Difference between revisions

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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vultures Vineyard Common Room=
=Vultures Vineyard's Ye Olde Curiosity Shop=
[[File:Time-Icon.png|40px]] The Vultures Vineyard Common Room is a wide, welcoming space filled with mismatched chairs pulled into loose clusters, the kind of room where guests and locals alike drift in just to sit and talk. A shelf runs the entire way around the room above the doorways, crowded with knick-knacks and mementos collecting the Lodge's history. Near the window stands a life-size stone griffin, carved in a startlingly lifelike attack stance, wings half-spread and talons bared, as if caught mid-strike. Whoever carved it clearly had a real griffin in front of them to work from.
[[File:Time-Icon.png|40px]] Ye Olde Curiosity Shop stretches out as a long hall leading toward the Dining Room, lined with treasures on both sides. Along the right wall, glass cases and cluttered shelves hold an ever-changing collection of trinkets and jewelry, each piece billed as one of a kind, a keepsake you won't find anywhere else. Along the left wall, tall windows look out onto the front porch entrance, letting in the comings and goings of every guest who arrives at the Lodge. Beneath the windows sit rows of antiques from the Lodge's earliest days, each with a little hand-lettered card swearing to its genuine history, if you believe the label. Whatever else waits deeper in the Lodge, this hallway makes it clear the building has history, real or sold as such.


==Event==
==Event==
Roll 1d6 on a 6, wedged in a crack near the griffin's wing, something small and dark flutters slightly in a draft that shouldn't exist indoors.
Roll 1d6 on a 6, a shape crosses the porch outside, glimpsed for just a moment through the big windows before it's gone.


Make a Mind(1).
Make a Mind(1).
*'''Success:''' A closer look confirms it, unmistakably a real feather, tucked into an otherwise solid statue.
*'''Success:''' A detail sticks with you, a limp, a flash of color, something worth remembering.
*'''Failure:''' Too high up to reach. Whatever it is stays a mystery for now.
*'''Failure:''' Just a shadow, and the moment's gone.


==Local Gathering==
==Local Gathering==
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| '''1''' || Nobody Here
| '''1''' || Nobody Here
|-
|-
| '''2''' || [[Daphne Brightledger|<span style="color:#A6932B">'''Daphne Brightledger</span>]]
| '''2 - 4''' || [[Hettie Pocketwhistle|<span style="color:#A6932B">'''Hettie Pocketwhistle</span>]]
|-
| '''3''' || [[Barnaby Brightoath|<span style="color:#A6932B">'''Barnaby Brightoath</span>]]
|-
| '''4''' || [[Pan Woodsheart|<span style="color:#A6932B">'''Pan Woodsheart</span>]]
|-
|-
| '''5''' || [[Piper Puzzlebrook|<span style="color:#A6932B">'''Piper Puzzlebrook</span>]]
| '''5''' || [[Piper Puzzlebrook|<span style="color:#A6932B">'''Piper Puzzlebrook</span>]]
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==Travel Locations==
==Travel Locations==
*North to the '''[[CCVV-0096|Bar]]'''
*West to the '''[[CCVV-0093|Dining Room]]'''
*West to the '''[[CCVV-0090|Reception Desk]]'''
*East to the '''[[CCVV-0090|Reception Desk]]'''
 


{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]
__NOTOC__
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Latest revision as of 18:08, 15 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vultures Vineyard's Ye Olde Curiosity Shop

Time-Icon.png Ye Olde Curiosity Shop stretches out as a long hall leading toward the Dining Room, lined with treasures on both sides. Along the right wall, glass cases and cluttered shelves hold an ever-changing collection of trinkets and jewelry, each piece billed as one of a kind, a keepsake you won't find anywhere else. Along the left wall, tall windows look out onto the front porch entrance, letting in the comings and goings of every guest who arrives at the Lodge. Beneath the windows sit rows of antiques from the Lodge's earliest days, each with a little hand-lettered card swearing to its genuine history, if you believe the label. Whatever else waits deeper in the Lodge, this hallway makes it clear the building has history, real or sold as such.

Event

Roll 1d6 on a 6, a shape crosses the porch outside, glimpsed for just a moment through the big windows before it's gone.

Make a Mind(1).

  • Success: A detail sticks with you, a limp, a flash of color, something worth remembering.
  • Failure: Just a shadow, and the moment's gone.

Local Gathering

Roll 2 times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 Nobody Here
2 - 4 Hettie Pocketwhistle
5 Piper Puzzlebrook
6 Person

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************