Idris Vane: Difference between revisions

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| '''7+''' || More of them is still in there than you expected. They give you two vials instead, roll the Element step separately for each.
| '''7+''' || More of them is still in there than you expected. They give you two vials instead, roll the Element step separately for each.
|}
|}
===Conditional Actions===
{{Template:KeywordCheck|Keyword=Grounded|Action=see|Target=CCVV-5070}}
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{{Template:Back}}
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Latest revision as of 13:28, 5 August 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Idris Vane

Someone stands very still at the edge of the light, one arm and half a shoulder still bound in old, hardened silk they never fully worked free of. Whether they're a Hero who escaped a cocoon or something that only looks like one is genuinely hard to say until they speak.

Actions

  • Make a Social (3) check. Each success adds 1 to your roll on the table below.
Roll 1d6+ Result
1 Whatever's left of them isn't friendly. Take a 3 Dice-White-Icon.png White Die attack.
2-5 They watch you, silent, and don't move any closer.
6 Whatever they were before, something of it is still worth talking to, and they press a small vial into your hand before you go: Oil . Roll the Element step of the Item Properties Table to determine its Elemental Prefix.
7+ More of them is still in there than you expected. They give you two vials instead, roll the Element step separately for each.

Conditional Actions

If you have the Grounded Keyword then see LINK

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************