CCVV-0088
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Dusty Road
The Dusty Road is the pass's original road, worn soft and pale under a century of boots and cart wheels, and mostly forgotten now that the Well Worn Road carries the real traffic. Grass grows up through the ruts in the middle of it, and thin trees lean in close enough on both sides that their branches nearly touch overhead. A few old houses still front onto it, mostly shuttered, their gardens gone to seed and gone wild again.
Walk it alone and you'll believe, for a little while, that you're the only person left in Vulture's Vineyard. The quiet isn't unpleasant, exactly. It's the kind of quiet that makes you very aware of your own footsteps, and of how far you'd have to shout before anyone on the Well Worn Road would hear you.
Event
Roll 1d6 on a 6, Fresh cart tracks cut through the dust, too fresh for a road nobody uses, and they lead in only one direction. Mind(1); success: they were made within the last day, and they're headed toward the Arcanium Tower. Failure: whoever passed this way is long gone by the time you notice.
Local Gathering
Roll 1 time on this table below
| Roll 1d6 | Townsfolk |
|---|---|
| 1 | Person |
| 2 | Person |
| 3 | Person |
| 4 | Person |
| 5 | Person |
| 6 | Person |
Travel Locations
- South to Well Worn Road
- West to the Arcanium Tower
- East to the Grass Lawn
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |