Idris Vane
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Idris Vane
Someone stands very still at the edge of the light, one arm and half a shoulder still bound in old, hardened silk they never fully worked free of. Whether they're a Hero who escaped a cocoon or something that only looks like one is genuinely hard to say until they speak.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ | Result |
|---|---|
| 1 | Whatever's left of them isn't friendly. Take a 3 |
| 2-5 | They watch you, silent, and don't move any closer. |
| 6 | Whatever they were before, something of it is still worth talking to, and they press a small vial into your hand before you go: Oil . Roll the Element step of the Item Properties Table to determine its Elemental Prefix. |
| 7+ | More of them is still in there than you expected. They give you two vials instead, roll the Element step separately for each. |
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |